+ virtual void DrawStatusField(wxDC& dc,
+ const wxRect& rect,
+ const wxString& label,
+ int flags = 0)
+ { m_renderer->DrawStatusField(dc, rect, label, flags); }
+
+ virtual void DrawFrameTitleBar(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ const wxIcon& icon,
+ int flags,
+ int specialButton = 0,
+ int specialButtonFlag = 0)
+ { m_renderer->DrawFrameTitleBar(dc, rect, title, icon, flags,
+ specialButton, specialButtonFlag); }
+ virtual void DrawFrameBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags)
+ { m_renderer->DrawFrameBorder(dc, rect, flags); }
+ virtual void DrawFrameBackground(wxDC& dc,
+ const wxRect& rect,
+ int flags)
+ { m_renderer->DrawFrameBackground(dc, rect, flags); }
+ virtual void DrawFrameTitle(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ int flags)
+ { m_renderer->DrawFrameTitle(dc, rect, title, flags); }
+ virtual void DrawFrameIcon(wxDC& dc,
+ const wxRect& rect,
+ const wxIcon& icon,
+ int flags)
+ { m_renderer->DrawFrameIcon(dc, rect, icon, flags); }
+ virtual void DrawFrameButton(wxDC& dc,
+ wxCoord x, wxCoord y,
+ int button,
+ int flags = 0)
+ { m_renderer->DrawFrameButton(dc, x, y, button, flags); }
+