///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_THEME_H_
#define _WX_UNIV_THEME_H_
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_THEME_H_
#define _WX_UNIV_THEME_H_
class WXDLLEXPORT wxRenderer;
class WXDLLEXPORT wxColourScheme;
class WXDLLEXPORT wxInputHandler;
class WXDLLEXPORT wxRenderer;
class WXDLLEXPORT wxColourScheme;
class WXDLLEXPORT wxInputHandler;
// get the input handler of the given type
virtual wxInputHandler *GetInputHandler(const wxString& handlerType) = 0;
// get the input handler of the given type
virtual wxInputHandler *GetInputHandler(const wxString& handlerType) = 0;
// without it, an over optimizing linker may discard the object module
// containing the theme implementation entirely
#define WX_USE_THEME(themename) \
// without it, an over optimizing linker may discard the object module
// containing the theme implementation entirely
#define WX_USE_THEME(themename) \
} wxThemeDoUse##themename
// to declare a new theme, this macro must be used in the class declaration
} wxThemeDoUse##themename
// to declare a new theme, this macro must be used in the class declaration
// and this one must be inserted in the source file
#define WX_IMPLEMENT_THEME(classname, themename, themedesc) \
// and this one must be inserted in the source file
#define WX_IMPLEMENT_THEME(classname, themename, themedesc) \
wxTheme *wxCtorFor##themename() { return new classname; } \
wxThemeInfo classname::ms_info##themename(wxCtorFor##themename, \
wxTheme *wxCtorFor##themename() { return new classname; } \
wxThemeInfo classname::ms_info##themename(wxCtorFor##themename, \