#ifndef _WX_UNIV_SCRARROW_H_
#define _WX_UNIV_SCRARROW_H_
-#ifdef __GNUG__
- #pragma interface "univscrarrow.h"
-#endif
-
// ----------------------------------------------------------------------------
// wxScrollArrows is not a control but just a class containing the common
// functionality of scroll arrows, whether part of scrollbars, spin ctrls or
// to derive from the wxControlWithArrows interface and implement its methods.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxControlWithArrows;
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxMouseEvent;
-class WXDLLEXPORT wxRect;
-class WXDLLEXPORT wxRenderer;
+class WXDLLIMPEXP_FWD_CORE wxControlWithArrows;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxMouseEvent;
+class WXDLLIMPEXP_FWD_CORE wxRect;
+class WXDLLIMPEXP_FWD_CORE wxRenderer;
// ----------------------------------------------------------------------------
// wxScrollArrows: an abstraction of scrollbar arrow
// draws the arrow on the given DC in the given rectangle, uses
// wxControlWithArrows::GetArrowState() to get its current state
void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect,
- bool scrollbarLike = FALSE) const;
+ bool scrollbarLike = false) const;
// process a mouse move, enter or leave event, possibly calling
- // wxControlWithArrows::SetArrowState() if wxControlWithArrows::HitTest()
- // says that the mosue has left/entered an arrow
+ // wxControlWithArrows::SetArrowState() if
+ // wxControlWithArrows::HitTestArrow() says that the mouse has left/entered
+ // an arrow
bool HandleMouseMove(const wxMouseEvent& event) const;
// process a mouse click event
class WXDLLEXPORT wxControlWithArrows
{
public:
+ virtual ~wxControlWithArrows() {}
+
// get the renderer to use for drawing the arrows
virtual wxRenderer *GetRenderer() const = 0;
// set or clear the specified flag in the arrow state: this function is
// responsible for refreshing the control
virtual void SetArrowFlag(wxScrollArrows::Arrow arrow,
- int flag, bool set = TRUE) = 0;
+ int flag, bool set = true) = 0;
// hit testing: return on which arrow the point is (or Arrow_None)
- virtual wxScrollArrows::Arrow HitTest(const wxPoint& pt) const = 0;
+ virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const = 0;
- // called when the arrow is pressed, return TRUE to continue scrolling and
- // FALSE to stop it
+ // called when the arrow is pressed, return true to continue scrolling and
+ // false to stop it
virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0;
};