#include "wx/dcscreen.h"
#include "wx/settings.h"
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxSplitterWindow, wxWindow)
IMPLEMENT_DYNAMIC_CLASS(wxSplitterEvent, wxCommandEvent)
EVT_SPLITTER_DCLICK(-1, wxSplitterWindow::OnDoubleClick)
EVT_SPLITTER_UNSPLIT(-1, wxSplitterWindow::OnUnsplitEvent)
END_EVENT_TABLE()
-#endif
wxSplitterWindow::wxSplitterWindow()
{
void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
{
- long x = event.GetX();
- long y = event.GetY();
+ wxCoord x = (wxCoord)event.GetX(),
+ y = (wxCoord)event.GetY();
// reset the cursor
#ifdef __WXMOTIF__
m_oldX = x;
m_oldY = y;
+
+ if ( m_splitMode == wxSPLIT_VERTICAL )
+ {
+ SetCursor(*m_sashCursorWE);
+ }
+ else
+ {
+ SetCursor(*m_sashCursorNS);
+ }
return;
}
}
}
else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING))
{
+#ifdef __WXMSW__
+ // Otherwise, the cursor sometimes reverts to the normal cursor
+ // during dragging.
+ if ( m_splitMode == wxSPLIT_VERTICAL )
+ {
+ SetCursor(*m_sashCursorWE);
+ }
+ else
+ {
+ SetCursor(*m_sashCursorNS);
+ }
+#endif
+
// Obtain window size. We are only interested in the dimension the sash
// splits up
int new_sash_position =
else
return FALSE;
}
-
- return FALSE;
}
// Draw 3D effect borders