from gdi import *
+from fonts import *
+
from windows import *
from clip_dnd import *
def __init__(self,this):
self.this = this
self.thisown = 0
- def __del__(self,windows3c=windows3c):
- if self.thisown == 1 :
- windows3c.delete_wxLayoutAlgorithm(self)
+ def __del__(self, delfunc=windows3c.delete_wxLayoutAlgorithm):
+ if self.thisown == 1:
+ try:
+ delfunc(self)
+ except:
+ pass
def LayoutMDIFrame(self, *_args, **_kwargs):
val = apply(windows3c.wxLayoutAlgorithm_LayoutMDIFrame,(self,) + _args, _kwargs)
return val
def __init__(self,this):
self.this = this
self.thisown = 0
+ def SetBoundingRect(self, *_args, **_kwargs):
+ val = apply(windows3c.wxTipWindow_SetBoundingRect,(self,) + _args, _kwargs)
+ return val
+ def Close(self, *_args, **_kwargs):
+ val = apply(windows3c.wxTipWindow_Close,(self,) + _args, _kwargs)
+ return val
def __repr__(self):
return "<C wxTipWindow instance at %s>" % (self.this,)
class wxTipWindow(wxTipWindowPtr):