wxRegionIterator iter( reg );
wxRect r;
- wxArrayInt rowlabels;
-
+ wxArrayInt rowlabels;
+
int top, bottom;
while ( iter )
{
// Otherwise refresh redraws the highlight!
m_currentCellCoords = coords;
-
+
DrawGridCellArea(dc,cells);
DrawAllGridLines( dc, r );
}
//
void wxGrid::MakeCellVisible( int row, int col )
{
+
int i;
int xpos = -1, ypos = -1;
// we divide it later by GRID_SCROLL_LINE, make sure that we don't
// have rounding errors (this is important, because if we do, we
// might not scroll at all and some cells won't be redrawn)
- ypos += GRID_SCROLL_LINE / 2;
+ //
+ // Sometimes GRID_SCROLL_LINE/2 is not enough, so just add a full
+ // scroll unit...
+ ypos += GRID_SCROLL_LINE;
}
if ( left < 0 )
}
// see comment for ypos above
- xpos += GRID_SCROLL_LINE / 2;
+ xpos += GRID_SCROLL_LINE;
}
if ( xpos != -1 || ypos != -1 )