// Licence: wxWindows licence
//-----------------------------------------------------------------------------
-//-----------------------------------------------------------------------------
-// GCC implementation
-//-----------------------------------------------------------------------------
-
-#ifdef __GNUG__
- #pragma implementation "myframe.h"
-#endif
-
//-----------------------------------------------------------------------------
// Standard wxWidgets headers
//-----------------------------------------------------------------------------
#include "wx/wx.h"
#endif
+#include "wx/sysopt.h"
+
//-----------------------------------------------------------------------------
// Header of this .cpp file
//-----------------------------------------------------------------------------
// ID name to help new users emphasize this point which is often overlooked
// when starting out with wxWidgets.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(XRCID("exit_tool_or_menuitem"), MyFrame::OnExitToolOrMenuCommand)
+ EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
+ EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
+ EVT_MENU(wxID_EXIT, MyFrame::OnExitToolOrMenuCommand)
EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
- EVT_MENU(XRCID("about_tool_or_menuitem"), MyFrame::OnAboutToolOrMenuCommand)
+ EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand)
END_EVENT_TABLE()
//-----------------------------------------------------------------------------
// NOTE: For toolbars you currently should do it exactly like this.
// With toolbars, you currently can't create one, and set it later. It
// needs to be all in one step.
+ wxSystemOptions::SetOption ( wxT("msw.remap"), 0 );
SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar")));
#if wxUSE_STATUSBAR
// Private methods
//-----------------------------------------------------------------------------
+void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
+{
+ if ( wxXmlResource::Get()->Unload(wxT("rc/basicdlg.xrc")) )
+ wxLogMessage(_T("Basic dialog resource has now been unloaded, you ")
+ _T("won't be able to use it before loading it again"));
+ else
+ wxLogWarning(_T("Failed to unload basic dialog resource"));
+}
+
+void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
+{
+ if ( wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc")) )
+ wxLogStatus(_T("Basic dialog resource has been loaded."));
+ else
+ wxLogError(_T("Failed to load basic dialog resource"));
+}
+
void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close.
wxDialog dlg;
// "non_derived_dialog" is the name of the wxDialog XRC node that should
// be loaded.
- wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog"));
- dlg.ShowModal();
-
+ if ( wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog")) )
+ dlg.ShowModal();
}
preferencesDialog.ShowModal();
}
+void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event)
+{
+#if wxUSE_ANIMATIONCTRL
+ // get the pointers we need
+ wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
+ if (!btn || !btn->GetParent()) return;
+
+ wxWindow *win = btn->GetParent();
+ wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl);
+ if (ctrl->IsPlaying())
+ {
+ ctrl->Stop();
+ btn->SetLabel(wxT("Play"));
+ }
+ else
+ {
+ if (ctrl->Play())
+ btn->SetLabel(wxT("Stop"));
+ else
+ wxLogError(wxT("Cannot play the animation..."));
+ }
+#endif
+}
void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
{
wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("controls_dialog"));
#if wxUSE_LISTCTRL
- // There is no data in the listctrl. This will add some columns
- // and some data. You don't need to use any pointers
- // at all to manipulate the controls, just simply use the XRCCTL(...) macros.
- // "controls_treectrl" is the name of this control in the XRC.
- // (1) Insert a column, with the column header of "Name"
- // (The '_' function around "Name" marks this string as one to translate).
- XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertColumn( 0,
- _("Name"),
- wxLIST_FORMAT_LEFT,
- ( 200 )
- );
- // (2) Insert some items into the listctrl
- XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(0,wxT("Todd Hope"));
- XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(1,wxT("Kim Wynd"));
- XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(2,wxT("Leon Li"));
-#endif
+ // The resource file specifies the columns of the control as they are
+ // typically static while the items themselves are added from here as
+ // usually they are not static (but if they are, they can be defined in the
+ // resources too, see the two other list controls definitions in
+ // controls.xrc)
+
+ // Insert some items into the listctrl: notice that we can access it using
+ // XRCCTRL
+ wxListCtrl * const list = XRCCTRL(dlg, "controls_listctrl", wxListCtrl);
+
+ list->InsertItem(0, "Athos"); list->SetItem(0, 1, "90");
+ list->InsertItem(1, "Porthos"); list->SetItem(1, 1, "120");
+ list->InsertItem(2, "Aramis"); list->SetItem(2, 1, "80");
+#endif // wxUSE_LISTCTRL
#if wxUSE_TREECTRL
// There is no data in the tree ctrl. These lines will add some.
treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
#endif
+#if wxUSE_ANIMATIONCTRL
+ // dynamically connect our event handler for the "clicked" event of the "play" button
+ // in the animation ctrl page of our dialog
+ dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_COMMAND_BUTTON_CLICKED,
+ wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay));
+#endif
+
// All done. Show the dialog.
dlg.ShowModal();
}