// the same as SetPath("/")
void SetRootPath();
+ // real SetPath() implementation, returns true if path could be set or false
+ // if path doesn't exist and createMissingComponents == false
+ bool DoSetPath(const wxString& strPath, bool createMissingComponents);
+
// set/test the dirty flag
void SetDirty() { m_isDirty = true; }
void ResetDirty() { m_isDirty = false; }