-\func{void}{SetCurrent}{\void}
-
-Sets this context as the current recipient of OpenGL calls.
-Each context contains an OpenGL device context that has been created during
-the creation of this window. So this call sets the current device context
-as the target device context for OpenGL operations.
-
-\membersection{wxGLContext::SetColour}\label{wxglcontextsetcolour}
-
-\func{void}{SetColour}{\param{const char*}{ colour}}
-
-Sets the current colour for this context, using the wxWidgets colour database to find a named colour.
-
-\membersection{wxGLContext::SwapBuffers}\label{wxglcontextswapbuffers}
-
-\func{void}{SwapBuffers}{\void}