#include "wx/glcanvas.h"
+// the rendering context used by all GL canvases
+class TestGLContext : public wxGLContext
+{
+public:
+ TestGLContext(wxGLCanvas *canvas);
+
+ // render the cube showing it at given angles
+ void DrawRotatedCube(float xangle, float yangle);
+
+private:
+ // textures for the cube faces
+ GLuint m_textures[6];
+};
+
// Define a new application type
class MyApp: public wxApp
{
public:
MyApp() { m_glContext = NULL; }
- // set the specified canvas for current output
- void SetCurrent(wxGLCanvas *canvas);
+ // get the context we use creating it on demand (and set it as current)
+ TestGLContext& GetContext(wxGLCanvas *canvas);
// virtual wxApp methods
virtual bool OnInit();
private:
// the GL context we use for all our windows
- wxGLContext *m_glContext;
+ TestGLContext *m_glContext;
};
// Define a new frame type
-class TestGLCanvas;
-
class MyFrame: public wxFrame
{
public:
MyFrame();
- void OnExit(wxCommandEvent& event);
+private:
+ void OnClose(wxCommandEvent& event);
void OnNewWindow(wxCommandEvent& event);
void OnDefRotateLeftKey(wxCommandEvent& event);
void OnDefRotateRightKey(wxCommandEvent& event);
-private:
- TestGLCanvas *m_canvas;
-
DECLARE_EVENT_TABLE()
};
public:
TestGLCanvas(wxWindow *parent);
+private:
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnKeyDown(wxKeyEvent& event);
-private:
- // one-time OpenGL initialization
- void InitGL();
-
- // render to window
- void Render();
-
-
- // the list of commands to draw the cube
- GLuint m_gllist;
+ // angles of rotation around x- and y- axis
+ float m_xangle,
+ m_yangle;
DECLARE_EVENT_TABLE()
};