virtual void DrawTreeItemButton(wxWindow* win, wxDC& dc, const wxRect& rect,
int flags = 0) = 0;
+ /**
+ Draw a native wxChoice
+ */
+ virtual void DrawChoice(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+
+ /**
+ Draw a native wxComboBox
+ */
+ virtual void DrawComboBox(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+
+ /**
+ Draw a native wxTextCtrl frame
+ */
+ virtual void DrawTextCtrl(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+
+ /**
+ Draw a native wxRadioButton (just the button image, not the text)
+ */
+ virtual void DrawRadioButton(wxWindow* win, wxDC& dc, const wxRect& rect, int flags=0) = 0;
+
/**
Return the currently used renderer.
*/
- static wxRendererNative Get();
+ static wxRendererNative& Get();
/**
Return the default (native) implementation for this platform -- this is also
Set() in which case the return value of this
method may be different from the return value of Get().
*/
- static wxRendererNative GetDefault();
+ static wxRendererNative& GetDefault();
/**
Return the generic implementation of the renderer. Under some platforms, this
is the default renderer implementation, others have platform-specific default
renderer which can be retrieved by calling GetDefault().
*/
- static wxRendererNative GetGeneric();
+ static wxRendererNative& GetGeneric();
/**
Returns the size of a check box.