///////////////////////////////////////////////////////////////////////////////
-// Name: wx/univ/button.h
+// Name: wx/univ/tglbtn.h
// Purpose: wxToggleButton for wxUniversal
// Author: Vadim Zeitlin
// Modified by: David Bjorkevik
#ifndef _WX_UNIV_TGLBTN_H_
#define _WX_UNIV_TGLBTN_H_
-class WXDLLEXPORT wxInputHandler;
-
-#include "wx/bitmap.h"
-#include "wx/checkbox.h"
-
-// ----------------------------------------------------------------------------
-// the actions supported by this control
-// ----------------------------------------------------------------------------
-
-#define wxACTION_BUTTON_TOGGLE _T("toggle") // press/release the button
-#define wxACTION_BUTTON_PRESS _T("press") // press the button
-#define wxACTION_BUTTON_RELEASE _T("release") // release the button
-#define wxACTION_BUTTON_CLICK _T("click") // generate button click event
+#include "wx/button.h"
// ----------------------------------------------------------------------------
// wxToggleButton: a push button
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_CORE wxToggleButton: public wxControl
+class WXDLLIMPEXP_CORE wxToggleButton: public wxButton
{
public:
- wxToggleButton() { Init(); }
+ wxToggleButton();
+
wxToggleButton(wxWindow *parent,
wxWindowID id,
const wxBitmap& bitmap,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxCheckBoxNameStr)
- {
- Init();
+ const wxString& name = wxCheckBoxNameStr);
- Create(parent, id, bitmap, label, pos, size, style, validator, name);
- }
-
wxToggleButton(wxWindow *parent,
wxWindowID id,
const wxString& label = wxEmptyString,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxCheckBoxNameStr)
- {
- Init();
-
- Create(parent, id, label, pos, size, style, validator, name);
- }
-
- bool Create(wxWindow *parent,
- wxWindowID id,
- const wxString& label = wxEmptyString,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxCheckBoxNameStr)
- {
- return Create(parent, id, wxNullBitmap, label,
- pos, size, style, validator, name);
- }
-
- bool Create(wxWindow *parent,
- wxWindowID id,
- const wxBitmap& bitmap,
- const wxString& label = wxEmptyString,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxCheckBoxNameStr);
+ const wxString& name = wxCheckBoxNameStr);
virtual ~wxToggleButton();
- virtual void SetImageLabel(const wxBitmap& bitmap);
- virtual void SetImageMargins(wxCoord x, wxCoord y);
-
virtual bool IsPressed() const { return m_isPressed || m_value; }
// wxToggleButton actions
- void Toggle();
- virtual void Press();
- virtual void Release();
+ virtual void Toggle();
virtual void Click();
// Get/set the value
void SetValue(bool state);
bool GetValue() const { return m_value; }
- // returns the default button size for this platform
- static wxSize GetDefaultSize();
-
protected:
- virtual bool PerformAction(const wxControlAction& action,
- long numArg = -1,
- const wxString& strArg = wxEmptyString);
- virtual wxSize DoGetBestClientSize() const;
-
- virtual bool DoDrawBackground(wxDC& dc);
- virtual void DoDraw(wxControlRenderer *renderer);
-
- virtual bool CanBeHighlighted() const { return true; }
-
- // common part of all ctors
- void Init();
+ virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
- // current state - is the user currently pressing the button
- bool m_isPressed;
-
// the current value
bool m_value;
- // the (optional) image to show and the margins around it
- wxBitmap m_bitmap;
- wxCoord m_marginBmpX,
- m_marginBmpY;
-
private:
- DECLARE_DYNAMIC_CLASS(wxToggleButton)
-};
-// wxStdToggleButtonInputHandler: translates SPACE and ENTER keys and the left mouse
-// click into button press/release actions
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxStdToggleButtonInputHandler : public wxStdInputHandler
-{
-public:
- wxStdToggleButtonInputHandler(wxInputHandler *inphand);
-
- virtual bool HandleKey(wxInputConsumer *consumer,
- const wxKeyEvent& event,
- bool pressed);
- virtual bool HandleMouse(wxInputConsumer *consumer,
- const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
- virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
- virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+ // common part of all ctors
+ void Init();
-private:
- // the window (button) which has capture or NULL and the flag telling if
- // the mouse is inside the button which captured it or not
- wxWindow *m_winCapture;
- bool m_winHasMouse;
+ DECLARE_DYNAMIC_CLASS(wxToggleButton)
};
#endif // _WX_UNIV_TGLBTN_H_
-