--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: treelay.h
+// Purpose: wxTreeLayout class
+// Author: Julian Smart
+// Modified by:
+// Created: 7/4/98
+// RCS-ID: $Id$
+// Copyright: (c) 1998 Julian Smart
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_TREELAY_H_
+#define _WX_TREELAY_H_
+
+#ifdef __GNUG__
+#pragma interface "wxtree.h"
+#endif
+
+#include <wx/string.h>
+
+class WXDLLEXPORT wxTreeLayout: public wxObject
+{
+ DECLARE_ABSTRACT_CLASS(wxTreeLayout)
+
+public:
+ wxTreeLayout();
+
+ // Redefine these
+ virtual void GetChildren(long id, wxList& list) = 0;
+ virtual long GetNextNode(long id) = 0;
+ virtual long GetNodeParent(long id) = 0;
+ virtual long GetNodeX(long id) = 0;
+ virtual long GetNodeY(long id) = 0;
+ virtual void SetNodeX(long id, long x) = 0;
+ virtual void SetNodeY(long id, long y) = 0;
+ virtual void ActivateNode(long id, bool active) = 0;
+ virtual bool NodeActive(long id) = 0;
+
+ // Optional redefinition
+ void Initialize(void);
+ inline virtual void SetNodeName(long id, const wxString& name) {}
+ inline virtual wxString GetNodeName(long id) { return wxString(""); }
+ virtual void GetNodeSize(long id, long *x, long *y, wxDC& dc);
+ virtual void Draw(wxDC& dc);
+ virtual void DrawNodes(wxDC& dc);
+ virtual void DrawBranches(wxDC& dc);
+ virtual void DrawNode(long id, wxDC& dc);
+ virtual void DrawBranch(long from, long to, wxDC& dc);
+
+ // Don't redefine
+ virtual void DoLayout(wxDC& dc, long topNode = -1);
+
+ // Accessors -- don't redefine
+ inline void SetTopNode(long id) { m_parentNode = id; }
+ inline long GetTopNode(void) const { return m_parentNode; }
+ inline void SetSpacing(long x, long y) { m_xSpacing = x; m_ySpacing = y; }
+ inline long GetXSpacing(void) const { return m_xSpacing; }
+ inline long GetYSpacing(void) const { return m_ySpacing; }
+ inline void SetMargins(long x, long y) { m_leftMargin = x; m_topMargin = y; }
+ inline long GetTopMargin(void) const { return m_topMargin; }
+ inline long GetLeftMargin(void) const { return m_leftMargin; }
+
+ inline bool GetOrientation(void) const { return m_orientation; }
+ inline void SetOrientation(bool or) { m_orientation = or; }
+
+private:
+ void CalcLayout(long node_id, int level, wxDC& dc);
+
+ // Members
+
+protected:
+ long m_parentNode;
+ long m_lastY;
+ long m_lastX;
+ long m_xSpacing;
+ long m_ySpacing;
+ long m_topMargin;
+ long m_leftMargin;
+ bool m_orientation; // TRUE for top-to-bottom, FALSE for left-to-right
+};
+
+class WXDLLEXPORT wxStoredNode
+{
+public:
+ wxString m_name;
+ long m_x, m_y;
+ long m_parentId;
+ bool m_active;
+ long m_clientData;
+};
+
+/*
+ * A version of wxTreeLayout with storage for nodes
+ */
+
+class WXDLLEXPORT wxLayoutTreeStored: public wxTreeLayout
+{
+ DECLARE_DYNAMIC_CLASS(wxLayoutTreeStored)
+public:
+ wxLayoutTreeStored(int noNodes = 200);
+ ~wxLayoutTreeStored(void);
+ void Initialize(int n);
+
+ wxString HitTest(wxMouseEvent& event, wxDC& dc);
+ wxStoredNode* GetNode(long id) const;
+ inline int GetNumNodes() const { return m_maxNodes; };
+ inline int GetNodeCount() const { return m_num; };
+
+ virtual void GetChildren(long id, wxList& list);
+ virtual long GetNextNode(long id);
+ virtual long GetNodeParent(long id);
+ virtual long GetNodeX(long id);
+ virtual long GetNodeY(long id);
+ virtual void SetNodeX(long id, long x);
+ virtual void SetNodeY(long id, long y);
+ virtual void SetNodeName(long id, const wxString& name);
+ virtual wxString GetNodeName(long id);
+ virtual void ActivateNode(long id, bool active);
+ virtual bool NodeActive(long id);
+ virtual void SetClientData(long id, long clientData);
+ virtual long GetClientData(long id) const;
+
+ virtual long AddChild(const wxString& name, const wxString& parent = "");
+ virtual long NameToId(const wxString& name);
+
+ // Data members
+private:
+ wxStoredNode* m_nodes;
+ int m_num;
+ int m_maxNodes;
+};
+
+// For backward compatibility
+#define wxStoredTree wxLayoutTreeStored
+
+#endif
+ // _WX_TREELAY_H_
+