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fix documentation for wxList and wxNode; doxygen see them as templates and the @class...
[wxWidgets.git]
/
src
/
unix
/
evtloopunix.cpp
diff --git
a/src/unix/evtloopunix.cpp
b/src/unix/evtloopunix.cpp
index fc1f469ae427e6f626902b971c2377d0a119836d..7f27c1c2a216acba8033c177be65510ad074e52d 100644
(file)
--- a/
src/unix/evtloopunix.cpp
+++ b/
src/unix/evtloopunix.cpp
@@
-149,30
+149,34
@@
bool wxConsoleEventLoop::Pending() const
bool wxConsoleEventLoop::Dispatch()
{
bool wxConsoleEventLoop::Dispatch()
{
- // calculate the timeout until the next timer expiration
- int timeout;
+ DispatchTimeout(wxFDIODispatcher::TIMEOUT_INFINITE);
+ return true;
+}
+
+int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
+{
#if wxUSE_TIMER
#if wxUSE_TIMER
+ // check if we need to decrease the timeout to account for a timer
wxUsecClock_t nextTimer;
if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
{
wxUsecClock_t nextTimer;
if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
{
- // timeout is in ms
- timeout = (nextTimer / 1000).ToLong();
+ unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000);
+ if ( timeUntilNextTimer < timeout )
+ timeout = timeUntilNextTimer;
}
}
- else // no timers, we can block forever
#endif // wxUSE_TIMER
#endif // wxUSE_TIMER
- {
- timeout = wxFDIODispatcher::TIMEOUT_INFINITE;
- }
- m_dispatcher->Dispatch(timeout);
+
bool hadEvent =
m_dispatcher->Dispatch(timeout);
#if wxUSE_TIMER
#if wxUSE_TIMER
- wxTimerScheduler::Get().NotifyExpired();
-#endif
+ if ( wxTimerScheduler::Get().NotifyExpired() )
+ hadEvent = true;
+#endif // wxUSE_TIMER
wxTheApp->ProcessPendingEvents();
wxTheApp->ProcessPendingEvents();
- return true;
+
+ return hadEvent ? 1 : -1;
}
void wxConsoleEventLoop::WakeUp()
}
void wxConsoleEventLoop::WakeUp()