+ int x = x_start;
+ for (unsigned int i = col_start; i < col_last; i++)
+ {
+ wxDataViewColumn *col = GetOwner()->GetColumn(i);
+ if (col->IsHidden())
+ continue; // skip it
+
+ dc.DrawLine(x, item_start * m_lineHeight,
+ x, item_last * m_lineHeight);
+
+ x += col->GetWidth();
+ }
+
+ // Draw last vertical rule
+ dc.DrawLine(x, item_start * m_lineHeight,
+ x, item_last * m_lineHeight);
+ }
+
+ // redraw the background for the items which are selected/current
+ for (unsigned int item = item_start; item < item_last; item++)
+ {
+ bool selected = m_selection.Index( item ) != wxNOT_FOUND;
+ if (selected || item == m_currentRow)
+ {
+ int flags = selected ? (int)wxCONTROL_SELECTED : 0;
+ if (item == m_currentRow)
+ flags |= wxCONTROL_CURRENT;
+ if (m_hasFocus)
+ flags |= wxCONTROL_FOCUSED;
+
+ wxRect rect( x_start, item*m_lineHeight, x_last, m_lineHeight );
+ wxRendererNative::Get().DrawItemSelectionRect
+ (
+ this,
+ dc,
+ rect,
+ flags
+ );
+ }
+ }
+
+ wxDataViewColumn *expander = GetOwner()->GetExpanderColumn();
+ if (!expander)
+ {
+ // TODO: last column for RTL support
+ expander = GetOwner()->GetColumn( 0 );
+ GetOwner()->SetExpanderColumn(expander);
+ }
+
+ // redraw all cells for all rows which must be repainted and for all columns
+ wxRect cell_rect;
+ cell_rect.x = x_start;
+ cell_rect.height = m_lineHeight; // -1 is for the horizontal rules
+ for (unsigned int i = col_start; i < col_last; i++)
+ {
+ wxDataViewColumn *col = GetOwner()->GetColumn( i );
+ wxDataViewRenderer *cell = col->GetRenderer();
+ cell_rect.width = col->GetWidth();
+
+ if (col->IsHidden())
+ continue; // skipt it!
+
+
+ for (unsigned int item = item_start; item < item_last; item++)
+ {
+ // get the cell value and set it into the renderer
+ wxVariant value;
+ wxDataViewTreeNode *node = NULL;
+ wxDataViewItem dataitem;
+
+ if (m_root)
+ {
+ node = GetTreeNodeByRow(item);
+ if( node == NULL )
+ continue;
+
+ dataitem = node->GetItem();
+
+ if ((i > 0) && model->IsContainer(dataitem) && !model->HasContainerColumns(dataitem))
+ continue;
+ }
+ else
+ {
+ dataitem = wxDataViewItem( (void*) item );
+ }
+
+ model->GetValue( value, dataitem, col->GetModelColumn());
+ cell->SetValue( value );
+
+ if (cell->GetWantsAttr())
+ {
+ wxDataViewItemAttr attr;
+ bool ret = model->GetAttr( dataitem, col->GetModelColumn(), attr );
+ if (ret)
+ cell->SetAttr( attr );
+ cell->SetHasAttr( ret );
+ }
+
+ // update the y offset
+ cell_rect.y = item * m_lineHeight;
+
+ //Draw the expander here.
+ int indent = 0;
+ if ((m_root) && (col == expander))
+ {
+ indent = node->GetIndentLevel();
+
+ //Calculate the indent first
+ indent = cell_rect.x + GetOwner()->GetIndent() * indent;
+
+ int expander_width = m_lineHeight - 2*EXPANDER_MARGIN;
+ // change the cell_rect.x to the appropriate pos
+ int expander_x = indent + EXPANDER_MARGIN , expander_y = cell_rect.y + EXPANDER_MARGIN ;
+ indent = indent + m_lineHeight ; //try to use the m_lineHeight as the expander space
+ dc.SetPen( m_penExpander );
+ dc.SetBrush( wxNullBrush );
+ if( node->HasChildren() )
+ {
+ wxRect rect( expander_x , expander_y, expander_width, expander_width);
+ int flag = 0;
+ if (m_underMouse == node)
+ {
+ flag |= wxCONTROL_CURRENT;
+ }
+ if( node->IsOpen() )
+ wxRendererNative::Get().DrawTreeItemButton( this, dc, rect, flag|wxCONTROL_EXPANDED );
+ else
+ wxRendererNative::Get().DrawTreeItemButton( this, dc, rect, flag);
+ }
+ else
+ {
+ // I am wondering whether we should draw dot lines between tree nodes
+ if (node)
+ delete node;
+ // Yes, if the node does not have any child, it must be a leaf which
+ // mean that it is a temporarily created by GetTreeNodeByRow
+ }
+
+ //force the expander column to left-center align
+ cell->SetAlignment( wxALIGN_CENTER_VERTICAL );
+ }
+
+
+ // cannot be bigger than allocated space
+ wxSize size = cell->GetSize();
+ // Because of the tree structure indent, here we should minus the width of the cell for drawing
+ size.x = wxMin( size.x + 2*PADDING_RIGHTLEFT, cell_rect.width - indent );
+ // size.y = wxMin( size.y, cell_rect.height );
+ size.y = cell_rect.height;
+
+ wxRect item_rect(cell_rect.GetTopLeft(), size);
+ int align = cell->GetAlignment();
+
+ // horizontal alignment:
+ item_rect.x = cell_rect.x;
+ if (align & wxALIGN_CENTER_HORIZONTAL)
+ item_rect.x = cell_rect.x + (cell_rect.width / 2) - (size.x / 2);
+ else if (align & wxALIGN_RIGHT)
+ item_rect.x = cell_rect.x + cell_rect.width - size.x;
+ //else: wxALIGN_LEFT is the default
+
+ // vertical alignment:
+ item_rect.y = cell_rect.y;
+ if (align & wxALIGN_CENTER_VERTICAL)
+ item_rect.y = cell_rect.y + (cell_rect.height / 2) - (size.y / 2);
+ else if (align & wxALIGN_BOTTOM)
+ item_rect.y = cell_rect.y + cell_rect.height - size.y;
+ //else: wxALIGN_TOP is the default
+
+ // add padding
+ item_rect.x += PADDING_RIGHTLEFT;
+ item_rect.width = size.x - 2 * PADDING_RIGHTLEFT;
+
+ //Here we add the tree indent
+ item_rect.x += indent;
+
+ int state = 0;
+ if (m_hasFocus && (m_selection.Index(item) != wxNOT_FOUND))
+ state |= wxDATAVIEW_CELL_SELECTED;
+
+ // TODO: it would be much more efficient to create a clipping
+ // region for the entire column being rendered (in the OnPaint
+ // of wxDataViewMainWindow) instead of a single clip region for
+ // each cell. However it would mean that each renderer should
+ // respect the given wxRect's top & bottom coords, eventually
+ // violating only the left & right coords - however the user can
+ // make its own renderer and thus we cannot be sure of that.
+ dc.SetClippingRegion( item_rect );
+ cell->Render( item_rect, &dc, state );
+ dc.DestroyClippingRegion();
+ }
+
+ cell_rect.x += cell_rect.width;
+ }
+}
+
+void wxDataViewMainWindow::OnRenameTimer()
+{
+ // We have to call this here because changes may just have
+ // been made and no screen update taken place.
+ if ( m_dirty )
+ wxSafeYield();
+
+ int xpos = 0;
+ unsigned int cols = GetOwner()->GetColumnCount();
+ unsigned int i;
+ for (i = 0; i < cols; i++)
+ {
+ wxDataViewColumn *c = GetOwner()->GetColumn( i );
+ if (c->IsHidden())
+ continue; // skip it!
+
+ if (c == m_currentCol)
+ break;
+ xpos += c->GetWidth();
+ }
+ wxRect labelRect( xpos, m_currentRow * m_lineHeight,
+ m_currentCol->GetWidth(), m_lineHeight );
+
+ GetOwner()->CalcScrolledPosition( labelRect.x, labelRect.y,
+ &labelRect.x, &labelRect.y);
+
+ wxDataViewItem item = GetItemByRow( m_currentRow );
+ m_currentCol->GetRenderer()->StartEditing( item, labelRect );
+
+}
+
+//------------------------------------------------------------------
+// Helper class for do operation on the tree node
+//------------------------------------------------------------------
+class DoJob
+{
+public:
+ DoJob(){};
+ virtual ~DoJob(){};
+
+ //The return value control how the tree-walker tranverse the tree
+ // 0: Job done, stop tranverse and return
+ // 1: Ignore the current node's subtree and continue
+ // 2: Job not done, continue
+ enum { OK = 0 , IGR = 1, CONT = 2 };
+ virtual int operator() ( wxDataViewTreeNode * node ) = 0 ;
+ virtual int operator() ( void * n ) = 0;
+};
+
+bool Walker( wxDataViewTreeNode * node, DoJob & func )
+{
+ if( node==NULL )
+ return false;
+
+ switch( func( node ) )
+ {
+ case DoJob::OK :
+ return true ;
+ case DoJob::IGR:
+ return false;
+ case DoJob::CONT:
+ default:
+ ;
+ }
+
+ wxDataViewTreeNodes nodes = node->GetNodes();
+ wxDataViewTreeLeaves leaves = node->GetChildren();
+
+ int len_nodes = nodes.GetCount();
+ int len = leaves.GetCount();
+ int i = 0, nodes_i = 0;
+
+ for( ; i < len ; i ++ )
+ {
+ void * n = leaves[i];
+ if( nodes_i < len_nodes && n == nodes[nodes_i]->GetItem().GetID() )
+ {
+ wxDataViewTreeNode * nd = nodes[nodes_i];
+ nodes_i++;
+
+ if( Walker( nd , func ) )
+ return true;