wMain = win;
wDraw = win;
stc = win;
+ wheelRotation = 0;
Initialise();
}
FullPaint();
}
paintState = notPainting;
+#ifdef __WXGTK__
+ // On wxGTK the editor window paints can overwrite the listbox...
+ if (ac.Active())
+ ((wxWindow*)ac.lb.GetID())->Refresh(TRUE);
+#endif
}
void ScintillaWX::DoHScroll(int type, int pos) {
int xPos = xOffset;
- switch (type) {
- case wxEVT_SCROLLWIN_LINEUP:
+ if (type == wxEVT_SCROLLWIN_LINEUP)
xPos -= H_SCROLL_STEP;
- break;
- case wxEVT_SCROLLWIN_LINEDOWN:
+ else if (type == wxEVT_SCROLLWIN_LINEDOWN)
xPos += H_SCROLL_STEP;
- break;
- case wxEVT_SCROLLWIN_PAGEUP:
+ else if (type == wxEVT_SCROLLWIN_PAGEUP)
xPos -= H_SCROLL_PAGE;
- break;
- case wxEVT_SCROLLWIN_PAGEDOWN:
+ else if (type == wxEVT_SCROLLWIN_PAGEDOWN)
xPos += H_SCROLL_PAGE;
- break;
- case wxEVT_SCROLLWIN_TOP:
+ else if (type == wxEVT_SCROLLWIN_TOP)
xPos = 0;
- break;
- case wxEVT_SCROLLWIN_BOTTOM:
+ else if (type == wxEVT_SCROLLWIN_BOTTOM)
xPos = H_SCROLL_MAX;
- break;
- case wxEVT_SCROLLWIN_THUMBTRACK:
+ else if (type == wxEVT_SCROLLWIN_THUMBTRACK)
xPos = pos;
- break;
- }
+
HorizontalScrollTo(xPos);
}
void ScintillaWX::DoVScroll(int type, int pos) {
int topLineNew = topLine;
- switch (type) {
- case wxEVT_SCROLLWIN_LINEUP:
+ if (type == wxEVT_SCROLLWIN_LINEUP)
topLineNew -= 1;
- break;
- case wxEVT_SCROLLWIN_LINEDOWN:
+ else if (type == wxEVT_SCROLLWIN_LINEDOWN)
topLineNew += 1;
- break;
- case wxEVT_SCROLLWIN_PAGEUP:
+ else if (type == wxEVT_SCROLLWIN_PAGEUP)
topLineNew -= LinesToScroll();
- break;
- case wxEVT_SCROLLWIN_PAGEDOWN:
+ else if (type == wxEVT_SCROLLWIN_PAGEDOWN)
topLineNew += LinesToScroll();
- break;
- case wxEVT_SCROLLWIN_TOP:
+ else if (type == wxEVT_SCROLLWIN_TOP)
topLineNew = 0;
- break;
- case wxEVT_SCROLLWIN_BOTTOM:
+ else if (type == wxEVT_SCROLLWIN_BOTTOM)
topLineNew = MaxScrollPos();
- break;
- case wxEVT_SCROLLWIN_THUMBTRACK:
+ else if (type == wxEVT_SCROLLWIN_THUMBTRACK)
topLineNew = pos;
- break;
- }
+
ScrollTo(topLineNew);
}
+
+void ScintillaWX::DoMouseWheel(int rotation, int delta, int linesPerAction) {
+ int topLineNew = topLine;
+ int lines;
+
+ wheelRotation += rotation;
+ lines = wheelRotation / delta;
+ wheelRotation -= lines * delta;
+ if (lines != 0) {
+ lines *= linesPerAction;
+ topLineNew -= lines;
+ ScrollTo(topLineNew);
+ }
+}
+
+
void ScintillaWX::DoSize(int width, int height) {
PRectangle rcClient(0,0,width,height);
SetScrollBarsTo(rcClient);
// Redraw all of text area. This paint will not be abandoned.
void ScintillaWX::FullPaint() {
paintState = painting;
-// rcPaint = GetTextRectangle();
-// wxClientDC dc(wMain.GetID());
-// Surface surfaceWindow;
-// surfaceWindow.Init(&dc);
-// Paint(&surfaceWindow, rcPaint);
-// surfaceWindow.Release();
- wMain.GetID()->Refresh(FALSE);
+ rcPaint = GetTextRectangle();
+ paintingAllText = true;
+ wxClientDC dc(wMain.GetID());
+ Surface surfaceWindow;
+ surfaceWindow.Init(&dc);
+ Paint(&surfaceWindow, rcPaint);
+ surfaceWindow.Release();
+
+// wMain.GetID()->Refresh(FALSE);
+
paintState = notPainting;
}