// wint_t is just a typedef for wchar_t for many old compilers but for modern
// ones it's a separate type and we must provide a conversion to it to allow
// passing wxUniChar[Ref] to functions taking wint_t such as iswalnum() &c
-#if (defined(__GNUC__) && !defined(__DARWIN__)) || \
+#if (defined(__GNUC__) && !defined(__DARWIN__) && !defined(__OS2__)) || \
(defined(__VISUALC__) && defined(_NATIVE_WCHAR_T_DEFINED))
#define wxWINT_T_IS_SEPARATE_TYPE
#endif
#define wxIF_WINT_T_TYPE(x)
#endif // wxWINT_T_IS_SEPARATE_TYPE/!wxWINT_T_IS_SEPARATE_TYPE
+// wchar_t seems to be defined as unsigned short by all Windows compilers but
+// unsigned int everywhere else
+#ifndef __WIN32__
+ #define wxWCHAR_T_IS_UINT
+#endif
+
class WXDLLIMPEXP_BASE wxUniCharRef;
// This class represents single Unicode character. It can be converted to
operator char() const { return To8bit(m_value); }
operator wchar_t() const { return m_value; }
operator int() const { return m_value; }
+#ifndef wxWCHAR_T_IS_UINT
+ operator unsigned int() const { return m_value; }
+#endif
// More conversions needed for other standard functions: uchar is for VC++
// _mbxxx() ones (to which toxxx/isxxx() are mapped when _MBCS is defined)
wxUniChar& operator=(const wxUniChar& c) { m_value = c.m_value; return *this; }
wxUniChar& operator=(char c) { m_value = From8bit(c); return *this; }
wxUniChar& operator=(wchar_t c) { m_value = c; return *this; }
+ wxUniChar& operator=(int c) { m_value = c; return *this; }
#ifdef wxWINT_T_IS_SEPARATE_TYPE
wxUniChar& operator=(wint_t c) { m_value = c; return *this; }
#endif
wxUniCharRef& operator=(char c) { return *this = wxUniChar(c); }
wxUniCharRef& operator=(wchar_t c) { return *this = wxUniChar(c); }
+ wxUniCharRef& operator=(int c) { return *this = wxUniChar(c); }
#ifdef wxWINT_T_IS_SEPARATE_TYPE
wxUniCharRef& operator=(wint_t c) { return *this = wxUniChar(c); }
#endif
#ifdef wxWINT_T_IS_SEPARATE_TYPE
operator wint_t() const { return UniChar(); }
#endif
+#ifndef wxWCHAR_T_IS_UINT
+ operator unsigned int() const { return UniChar(); }
+#endif
// see wxUniChar::operator bool etc. for explanation
operator bool() const { return (bool)UniChar(); }