#include "wx/defs.h"
#include "wx/object.h"
-#include "wx/imaglist.h"
+#include "wx/generic/imaglist.h"
#include "wx/control.h"
#include "wx/timer.h"
#include "wx/textctrl.h"
#include "wx/scrolwin.h"
#include "wx/settings.h"
+#if wxUSE_DRAG_AND_DROP
+class WXDLLEXPORT wxDropTarget;
+#endif
+
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
-class wxListItem;
-class wxListEvent;
-class wxListCtrl;
+class WXDLLEXPORT wxListItem;
+class WXDLLEXPORT wxListEvent;
+class WXDLLEXPORT wxListCtrl;
//-----------------------------------------------------------------------------
// internal classes
//-----------------------------------------------------------------------------
-class wxListHeaderData;
-class wxListItemData;
-class wxListLineData;
+class WXDLLEXPORT wxListHeaderData;
+class WXDLLEXPORT wxListItemData;
+class WXDLLEXPORT wxListLineData;
-class wxListHeaderWindow;
-class wxListMainWindow;
+class WXDLLEXPORT wxListHeaderWindow;
+class WXDLLEXPORT wxListMainWindow;
-class wxListRenameTimer;
+class WXDLLEXPORT wxListRenameTimer;
//class wxListTextCtrl;
//-----------------------------------------------------------------------------
// wxListItem
//-----------------------------------------------------------------------------
-class wxListItem: public wxObject
+class WXDLLEXPORT wxListItem: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxListItem)
// wxListItemData (internal)
//-----------------------------------------------------------------------------
-class wxListItemData : public wxObject
+class WXDLLEXPORT wxListItemData : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxListItemData);
// wxListHeaderData (internal)
//-----------------------------------------------------------------------------
-class wxListHeaderData : public wxObject
+class WXDLLEXPORT wxListHeaderData : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxListHeaderData);
// wxListLineData (internal)
//-----------------------------------------------------------------------------
-class wxListLineData : public wxObject
+class WXDLLEXPORT wxListLineData : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxListLineData);
int m_spacing;
wxListMainWindow *m_owner;
- void DoDraw( wxPaintDC *dc, bool hilight, bool paintBG );
+ void DoDraw( wxDC *dc, bool hilight, bool paintBG );
public:
wxListLineData( void ) {};
wxListLineData( wxListMainWindow *owner, int mode, wxBrush *hilightBrush );
- void CalculateSize( wxPaintDC *dc, int spacing );
- void SetPosition( wxPaintDC *dc, int x, int y, int window_width );
+ void CalculateSize( wxDC *dc, int spacing );
+ void SetPosition( wxDC *dc, int x, int y, int window_width );
void SetColumnPosition( int index, int x );
void GetSize( int &width, int &height );
void GetExtent( int &x, int &y, int &width, int &height );
void GetRect( wxRectangle &rect );
void Hilight( bool on );
void ReverseHilight( void );
- void DrawRubberBand( wxPaintDC *dc, bool on );
- void Draw( wxPaintDC *dc );
+ void DrawRubberBand( wxDC *dc, bool on );
+ void Draw( wxDC *dc );
bool IsInRect( int x, int y, const wxRectangle &rect );
bool IsHilighted( void );
void AssignRect( wxRectangle &dest, int x, int y, int width, int height );
// wxListHeaderWindow (internal)
//-----------------------------------------------------------------------------
-class wxListHeaderWindow : public wxWindow
+class WXDLLEXPORT wxListHeaderWindow : public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxListHeaderWindow)
wxListHeaderWindow( wxWindow *win, wxWindowID id, wxListMainWindow *owner,
const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize,
long style = 0, const wxString &name = "columntitles" );
- void DoDrawRect( wxPaintDC *dc, int x, int y, int w, int h );
+ void DoDrawRect( wxDC *dc, int x, int y, int w, int h );
void OnPaint( wxPaintEvent &event );
void DrawCurrent();
void OnMouse( wxMouseEvent &event );
// wxListRenameTimer (internal)
//-----------------------------------------------------------------------------
-class wxListRenameTimer: public wxTimer
+class WXDLLEXPORT wxListRenameTimer: public wxTimer
{
private:
wxListMainWindow *m_owner;
// wxListTextCtrl (internal)
//-----------------------------------------------------------------------------
-class wxListTextCtrl: public wxTextCtrl
+class WXDLLEXPORT wxListTextCtrl: public wxTextCtrl
{
DECLARE_DYNAMIC_CLASS(wxListTextCtrl);
// wxListMainWindow (internal)
//-----------------------------------------------------------------------------
-class wxListMainWindow: public wxScrolledWindow
+class WXDLLEXPORT wxListMainWindow: public wxScrolledWindow
{
DECLARE_DYNAMIC_CLASS(wxListMainWindow);
void OnSetFocus( wxFocusEvent &event );
void OnKillFocus( wxFocusEvent &event );
void OnSize( wxSizeEvent &event );
- void DrawImage( int index, wxPaintDC *dc, int x, int y );
+ void DrawImage( int index, wxDC *dc, int x, int y );
void GetImageSize( int index, int &width, int &height );
int GetIndexOfLine( const wxListLineData *line );
int GetTextLength( wxString &s ); // should be const
// wxListCtrl
//-----------------------------------------------------------------------------
-class wxListCtrl: public wxControl
+class WXDLLEXPORT wxListCtrl: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxListCtrl);
wxImageList *GetImageList(int which) const;
void SetImageList(wxImageList *imageList, int which) ;
bool Arrange( int flag = wxLIST_ALIGN_DEFAULT ); // always wxLIST_ALIGN_LEFT in wxGLC
+ void ClearAll();
bool DeleteItem( long item );
- bool DeleteAllItems(void) ;
- void DeleteAllColumns(void) ;
+ bool DeleteAllItems(void);
+ bool DeleteAllColumns(void);
bool DeleteColumn( int col );
// wxText& Edit(long item) ; // not supported in wxGLC
bool EnsureVisible( long item );
void SetForegroundColour( const wxColour &colour );
void SetFont( const wxFont &font );
+#if wxUSE_DRAG_AND_DROP
void SetDropTarget( wxDropTarget *dropTarget )
{ m_mainWin->SetDropTarget( dropTarget ); }
wxDropTarget *GetDropTarget() const
{ return m_mainWin->GetDropTarget(); }
+#endif
+
void SetCursor( const wxCursor &cursor )
{ if (m_mainWin) m_mainWin->wxWindow::SetCursor( cursor); }
wxColour GetBackgroundColour() const
else return wxColour(); }
bool PopupMenu( wxMenu *menu, int x, int y )
{ return m_mainWin->PopupMenu( menu, x, y ); }
+ void SetFocus()
+ { m_mainWin->SetFocus(); }
// implementation