bool Read(const wxString& key, long *pl) const;
bool Read(const wxString& key, long *pl, long defVal) const;
- // read an int
+ // read an int (wrapper around `long' version)
bool Read(const wxString& key, int *pi) const;
bool Read(const wxString& key, int *pi, int defVal) const;
// no default version since it does not make sense for binary data
#endif // wxUSE_BASE64
- // convenience functions returning directly the value (we don't have them for
- // int/double/bool as there would be ambiguities with the long one then)
+ // Causes ambiguities in VC++ 6 and OpenVMS (at least)
+#if ( (!defined(__VISUALC__) || __VISUALC__ > 1200) && !defined( __VMS ) )
+ // read other types, for which wxFromString is defined
+ template <typename T>
+ bool Read(const wxString& key, T* value) const
+ {
+ wxString s;
+ if ( !Read(key, &s) )
+ return false;
+ return wxFromString(s, value);
+ }
+
+ template <typename T>
+ bool Read(const wxString& key, T* value, const T& defVal) const
+ {
+ const bool found = Read(key, value);
+ if ( !found )
+ {
+ if (IsRecordingDefaults())
+ ((wxConfigBase *)this)->Write(key, defVal);
+ *value = defVal;
+ }
+ return found;
+ }
+#endif
+
+ // convenience functions returning directly the value
wxString Read(const wxString& key,
const wxString& defVal = wxEmptyString) const
{ wxString s; (void)Read(key, &s, defVal); return s; }
- long Read(const wxString& key, long defVal) const
+ // we have to provide a separate version for C strings as otherwise the
+ // template Read() would be used
+ wxString Read(const wxString& key, const char* defVal) const
+ { return Read(key, wxString(defVal)); }
+#if wxUSE_WCHAR_T
+ wxString Read(const wxString& key, const wchar_t* defVal) const
+ { return Read(key, wxString(defVal)); }
+#endif
+
+ long ReadLong(const wxString& key, long defVal) const
{ long l; (void)Read(key, &l, defVal); return l; }
- // write the value (return true on success)
+ double ReadDouble(const wxString& key, double defVal) const
+ { double d; (void)Read(key, &d, defVal); return d; }
+
+ bool ReadBool(const wxString& key, bool defVal) const
+ { bool b; (void)Read(key, &b, defVal); return b; }
+
+ template <typename T>
+ T ReadObject(const wxString& key, T const& defVal) const
+ { T t; (void)Read(key, &t, defVal); return t; }
+
+ // for compatibility with wx 2.8
+ long Read(const wxString& key, long defVal) const
+ { return ReadLong(key, defVal); }
+
+
+ // write the value (return true on success)
bool Write(const wxString& key, const wxString& value)
{ return DoWriteString(key, value); }
bool Write(const wxString& key, long value)
{ return DoWriteLong(key, value); }
- bool Write(const wxString& key, int value)
- { return DoWriteInt(key, value); }
-
bool Write(const wxString& key, double value)
{ return DoWriteDouble(key, value); }
// would be converted to bool and not to wxString as expected!
bool Write(const wxString& key, const char *value)
{ return Write(key, wxString(value)); }
+ bool Write(const wxString& key, const unsigned char *value)
+ { return Write(key, wxString(value)); }
#if wxUSE_WCHAR_T
bool Write(const wxString& key, const wchar_t *value)
{ return Write(key, wxString(value)); }
#endif
+
+ // we also have to provide specializations for other types which we want to
+ // handle using the specialized DoWriteXXX() instead of the generic template
+ // version below
+ bool Write(const wxString& key, short value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, unsigned short value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, unsigned int value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, int value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, unsigned long value)
+ { return DoWriteLong(key, value); }
+
+ bool Write(const wxString& key, float value)
+ { return DoWriteDouble(key, value); }
+
+ // Causes ambiguities in VC++ 6 and OpenVMS (at least)
+#if ( (!defined(__VISUALC__) || __VISUALC__ > 1200) && !defined( __VMS ) )
+ // for other types, use wxToString()
+ template <typename T>
+ bool Write(const wxString& key, T const& value)
+ { return Write(key, wxToString(value)); }
+#endif
+
// permanently writes all changes
virtual bool Flush(bool bCurrentOnly = false) = 0;
// do read/write the values of different types
virtual bool DoReadString(const wxString& key, wxString *pStr) const = 0;
virtual bool DoReadLong(const wxString& key, long *pl) const = 0;
- virtual bool DoReadInt(const wxString& key, int *pi) const;
virtual bool DoReadDouble(const wxString& key, double* val) const;
virtual bool DoReadBool(const wxString& key, bool* val) const;
#if wxUSE_BASE64
virtual bool DoWriteString(const wxString& key, const wxString& value) = 0;
virtual bool DoWriteLong(const wxString& key, long value) = 0;
- virtual bool DoWriteInt(const wxString& key, int value);
virtual bool DoWriteDouble(const wxString& key, double value);
virtual bool DoWriteBool(const wxString& key, bool value);
#if wxUSE_BASE64