// including libraries in project files.
#if defined(__VISUALC__) && defined(__WXWINCE__)
+
#if (_WIN32_WCE >= 400) || defined(__POCKETPC__)
+ // No commdlg.lib in Mobile 5.0 Smartphone
+#if !(defined(__SMARTPHONE__) && _WIN32_WCE >= 1200)
#pragma comment(lib,"commdlg.lib")
#endif
+#endif
+
+// this library is only available for PocketPC targets using recent SDK and is
+// needed for RTTI support
+#if (_WIN32_WCE >= 400) && !defined(__WINCE_NET__) && !defined(wxNO_RTTI)
+ #pragma comment(lib,"ccrtrtti.lib")
+#endif
#if defined(__WINCE_STANDARDSDK__)
// DoDragDrop:
#pragma comment(lib,"olece400.lib")
-#elif defined(__POCKETPC__)
- // PocketPC build:
- // DoDragDrop:
+#elif defined(__POCKETPC__) || defined(__SMARTPHONE__) || defined(__WINCE_NET__)
#pragma comment(lib,"ceshell.lib")
-
#pragma comment(lib,"aygshell.lib")
#elif defined(__HANDHELDPC__)
// Handheld PC builds. Maybe WindowsCE.NET 4.X needs another symbol.
#pragma comment(lib,"ceshell.lib")
-#elif defined(__SMARTPHONE__)
- // Smartphone build:
- #pragma comment(lib,"ceshell.lib")
- #pragma comment(lib,"aygshell.lib")
#else
#error "Unknown SDK, please fill-in missing pieces"
#endif