If it has children (it may be category), then the same thing is done to
them.
*/
- void SetPropertyValueUnspecified( wxPGPropArg id );
+ void SetPropertyValueUnspecified( wxPGPropArg id )
+ {
+ wxPG_PROP_ARG_CALL_PROLOG()
+ wxVariant nullVariant;
+ SetPropVal(p, nullVariant);
+ }
#ifndef SWIG
/** Sets various property values from a list of wxVariants. If property with
void SetValidationFailureBehavior( int vfbFlags );
/**
- Sorts all properties.
+ Sorts all properties recursively.
+
+ @param flags
+ This can contain any of the following options:
+ wxPG_SORT_TOP_LEVEL_ONLY: Only sort categories and their
+ immediate children. Sorting done by wxPG_AUTO_SORT option
+ uses this.
@see SortChildren, wxPropertyGrid::SetSortFunction
*/
- void Sort();
+ void Sort( int flags = 0 );
/**
Sorts children of a property.
@param id
Name or pointer to a property.
- @param recursively
- If @true, then children are sorted recursively.
+ @param flags
+ This can contain any of the following options:
+ wxPG_RECURSE: Sorts recursively.
@see Sort, wxPropertyGrid::SetSortFunction
*/
- void SortChildren( wxPGPropArg id, bool recursively = false )
+ void SortChildren( wxPGPropArg id, int flags = 0 )
{
wxPG_PROP_ARG_CALL_PROLOG()
- m_pState->DoSortChildren(p, recursively);
+ m_pState->DoSortChildren(p, flags);
}
#ifdef SWIG