+\func{void}{SelectObject}{\param{wxBitmap\& }{bitmap}}
+
+Works exactly like \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} but
+this is the function you should use when you select a bitmap because you want to modify
+it, e.g. drawing on this DC.
+
+Using \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} when modifying
+the bitmap may incurr some problems related to wxBitmap being a reference counted object
+(see \helpref{reference counting overview}{trefcount}).
+
+Also, before using the updated bitmap data, make sure to select it out of context first
+(for example by selecting wxNullBitmap into the device context).
+
+\wxheading{See also}
+
+\helpref{wxDC::DrawBitmap}{wxdcdrawbitmap}
+
+
+
+\membersection{wxMemoryDC::SelectObjectAsSource}\label{wxmemorydcselectobjectassource}
+
+\func{void}{SelectObjectAsSource}{\param{const wxBitmap\& }{bitmap}}