--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: wx/cocoa/menu.h
+// Purpose: wxMenu and wxMenuBar classes
+// Author: David Elliott
+// Modified by:
+// Created: 2002/12/09
+// RCS-ID: $Id:
+// Copyright: (c) 2002 David Elliott
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef __WX_COCOA_MENU_H__
+#define __WX_COCOA_MENU_H__
+
+#include "wx/cocoa/NSMenu.h"
+
+#if wxUSE_ACCEL
+ #include "wx/accel.h"
+#endif // wxUSE_ACCEL
+
+// ========================================================================
+// wxMenu
+// ========================================================================
+
+class WXDLLEXPORT wxMenu : public wxMenuBase, public wxCocoaNSMenu
+{
+public:
+ // ctors and dtor
+ wxMenu(const wxString& title, long style = 0)
+ : wxMenuBase(title, style) { Create(title,style); }
+ bool Create(const wxString& title, long style = 0);
+
+ wxMenu(long style = 0) : wxMenuBase(style) { Create(wxEmptyString, style); }
+
+ virtual ~wxMenu();
+
+protected:
+ // implement base class virtuals
+ virtual bool DoAppend(wxMenuItem *item);
+ virtual bool DoInsert(size_t pos, wxMenuItem *item);
+ virtual wxMenuItem *DoRemove(wxMenuItem *item);
+
+#if wxUSE_ACCEL
+ // add/remove accel for the given menu item
+ void AddAccelFor(wxMenuItem *item);
+ void RemoveAccelFor(wxMenuItem *item);
+#endif // wxUSE_ACCEL
+
+private:
+#if wxUSE_ACCEL
+ // the accel table for this menu
+ wxAcceleratorTable m_accelTable;
+#endif // wxUSE_ACCEL
+
+ DECLARE_DYNAMIC_CLASS(wxMenu)
+};
+
+// ========================================================================
+// wxMenuBar
+// ========================================================================
+class WXDLLEXPORT wxMenuBar : public wxMenuBarBase, public wxCocoaNSMenu
+{
+public:
+ // ctors and dtor
+ wxMenuBar(long style = 0) { Create(style); }
+ bool Create(long style = 0);
+ virtual ~wxMenuBar();
+
+ wxMenuItemList m_items; // the list of menu items
+
+ // implement base class virtuals
+ virtual bool Append(wxMenu *menu, const wxString &title);
+ virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
+ virtual wxMenu *Remove(size_t pos);
+
+ virtual void EnableTop(size_t pos, bool enable);
+ virtual bool IsEnabledTop(size_t pos) const;
+
+ virtual void SetLabelTop(size_t pos, const wxString& label);
+ virtual wxString GetLabelTop(size_t pos) const;
+
+ virtual void Attach(wxFrame *frame);
+ virtual void Detach();
+
+ // get the next item for the givan accel letter (used by wxFrame), return
+ // -1 if none
+ //
+ // if unique is not NULL, filled with TRUE if there is only one item with
+ // this accel, FALSE if two or more
+ int FindNextItemForAccel(int idxStart,
+ int keycode,
+ bool *unique = NULL) const;
+
+ // called by wxFrame to set focus to or open the given menu
+ void SelectMenu(size_t pos);
+
+#if wxUSE_ACCEL
+ // find the item for the given accel and generate an event if found
+ bool ProcessAccelEvent(const wxKeyEvent& event);
+#endif // wxUSE_ACCEL
+
+protected:
+ // event handlers
+ void OnLeftDown(wxMouseEvent& event);
+ void OnMouseMove(wxMouseEvent& event);
+ void OnKeyDown(wxKeyEvent& event);
+ void OnKillFocus(wxFocusEvent& event);
+
+ // process the mouse move event, return TRUE if we did, FALSE to continue
+ // processing as usual
+ //
+ // the coordinates are client coordinates of menubar, convert if necessary
+ bool ProcessMouseEvent(const wxPoint& pt);
+
+ // menubar geometry
+ virtual wxSize DoGetBestClientSize() const;
+
+ // has the menubar been created already?
+ bool IsCreated() const { return m_frameLast != NULL; }
+
+ // get the (total) width of the specified menu
+ wxCoord GetItemWidth(size_t pos) const;
+
+ // get the rect of the item
+ wxRect GetItemRect(size_t pos) const;
+
+ // get the menu from the given point or -1 if none
+ int GetMenuFromPoint(const wxPoint& pos) const;
+
+ // refresh the given item
+ void RefreshItem(size_t pos);
+
+ // refresh all items after this one (including it)
+ void RefreshAllItemsAfter(size_t pos);
+
+ // do we show a menu currently?
+ bool IsShowingMenu() const { return m_menuShown != 0; }
+
+ // we don't want to have focus except while selecting from menu
+ void GiveAwayFocus();
+
+ // the current item (only used when menubar has focus)
+ int m_current;
+
+private:
+ // the last frame to which we were attached, NULL initially
+ wxFrame *m_frameLast;
+
+ // the currently shown menu or NULL
+ wxMenu *m_menuShown;
+
+ // should be showing the menu? this is subtly different from m_menuShown !=
+ // NULL as the menu which should be shown may be disabled in which case we
+ // don't show it - but will do as soon as the focus shifts to another menu
+ bool m_shouldShowMenu;
+
+ DECLARE_DYNAMIC_CLASS(wxMenuBar)
+};
+
+#endif // _WX_COCOA_MENU_H_