+ wxWindow* pWinUnderMouse = wxFindWinFromHandle((WXHWND)hWndUnderMouse);
+
+ if (pWinUnderMouse)
+ {
+ wxWindowList::Node* pCurrent = pWinUnderMouse->GetChildren().GetFirst();
+ wxWindow* pChild = NULL;
+ wxWindow* pGrandChild = NULL;
+ RECTL vRect;
+ POINTL vPoint2;
+
+ ::WinMapWindowPoints(HWND_DESKTOP, hWndUnderMouse, &vPoint, 1);
+ //
+ // Find a child window mouse might be under
+ //
+ while (pCurrent)
+ {
+ wxWindow* pChild = pCurrent->GetData();
+
+ vPoint2.x = vPoint.x;
+ vPoint2.y = vPoint.y;
+ ::WinMapWindowPoints(hWndUnderMouse, pChild->GetHWND(), &vPoint2, 1);
+ ::WinQueryWindowRect(pChild->GetHWND(), &vRect);
+ if (::WinPtInRect(vHabmain, &vRect, &vPoint2))
+ {
+ if (pChild->IsTopLevel())
+ {
+ POINTL vPoint3;
+ wxWindowList::Node* pCurrent2 =pChild->GetChildren().GetFirst();