// this should never happen
wxCHECK_MSG( win, 0,
_T("FindWindowForMouseEvent() returned NULL") );
+ }
+
+ processed = win->HandleMouseEvent(message, x, y, wParam);
+ // if the app didn't eat the event, handle it in the default
+ // way, that is by giving this window the focus
+ if ( !processed )
+ {
// for the standard classes their WndProc sets the focus to
// them anyhow and doing it from here results in some weird
- // problems, but for our windows we want them to acquire
- // focus when clicked
+ // problems, so don't do it for them (unnecessary anyhow)
if ( !win->IsOfStandardClass() )
{
if ( message == WM_LBUTTONDOWN && win->AcceptsFocus() )
win->SetFocus();
}
}
-
- processed = win->HandleMouseEvent(message, x, y, wParam);
}
break;
bool wxWindowMSW::HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags)
{
// the mouse events take consecutive IDs from WM_MOUSEFIRST to
- // WM_MOUSELAST, so it's enough to substract WM_MOUSEMOVE == WM_MOUSEFIRST
+ // WM_MOUSELAST, so it's enough to subtract WM_MOUSEMOVE == WM_MOUSEFIRST
// from the message id and take the value in the table to get wxWin event
// id
static const wxEventType eventsMouse[] =