+ m_windowValidator = (wxValidator *)validator.Clone();
+
+ if ( m_windowValidator )
+ m_windowValidator->SetWindow(this);
+}
+#endif // wxUSE_VALIDATORS
+
+// ----------------------------------------------------------------------------
+// update region stuff
+// ----------------------------------------------------------------------------
+
+wxRect wxWindowBase::GetUpdateClientRect() const
+{
+ wxRegion rgnUpdate = GetUpdateRegion();
+ rgnUpdate.Intersect(GetClientRect());
+ wxRect rectUpdate = rgnUpdate.GetBox();
+ wxPoint ptOrigin = GetClientAreaOrigin();
+ rectUpdate.x -= ptOrigin.x;
+ rectUpdate.y -= ptOrigin.y;
+
+ return rectUpdate;
+}
+
+bool wxWindowBase::DoIsExposed(int x, int y) const
+{
+ return m_updateRegion.Contains(x, y) != wxOutRegion;
+}
+
+bool wxWindowBase::DoIsExposed(int x, int y, int w, int h) const
+{
+ return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
+}
+
+void wxWindowBase::ClearBackground()
+{
+ // wxGTK uses its own version, no need to add never used code
+#ifndef __WXGTK__
+ wxClientDC dc((wxWindow *)this);
+ wxBrush brush(GetBackgroundColour(), wxBRUSHSTYLE_SOLID);
+ dc.SetBackground(brush);
+ dc.Clear();
+#endif // __WXGTK__
+}
+
+// ----------------------------------------------------------------------------
+// find child window by id or name
+// ----------------------------------------------------------------------------
+
+wxWindow *wxWindowBase::FindWindow(long id) const
+{
+ if ( id == m_windowId )
+ return (wxWindow *)this;
+
+ wxWindowBase *res = NULL;
+ wxWindowList::compatibility_iterator node;
+ for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
+ {
+ wxWindowBase *child = node->GetData();
+ res = child->FindWindow( id );
+ }
+
+ return (wxWindow *)res;
+}
+
+wxWindow *wxWindowBase::FindWindow(const wxString& name) const
+{
+ if ( name == m_windowName )
+ return (wxWindow *)this;
+
+ wxWindowBase *res = NULL;
+ wxWindowList::compatibility_iterator node;
+ for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
+ {
+ wxWindow *child = node->GetData();
+ res = child->FindWindow(name);
+ }
+
+ return (wxWindow *)res;
+}
+
+
+// find any window by id or name or label: If parent is non-NULL, look through
+// children for a label or title matching the specified string. If NULL, look
+// through all top-level windows.
+//
+// to avoid duplicating code we reuse the same helper function but with
+// different comparators
+
+typedef bool (*wxFindWindowCmp)(const wxWindow *win,
+ const wxString& label, long id);
+
+static
+bool wxFindWindowCmpLabels(const wxWindow *win, const wxString& label,
+ long WXUNUSED(id))
+{
+ return win->GetLabel() == label;
+}
+
+static
+bool wxFindWindowCmpNames(const wxWindow *win, const wxString& label,
+ long WXUNUSED(id))
+{
+ return win->GetName() == label;
+}
+
+static
+bool wxFindWindowCmpIds(const wxWindow *win, const wxString& WXUNUSED(label),
+ long id)
+{
+ return win->GetId() == id;
+}
+
+// recursive helper for the FindWindowByXXX() functions
+static
+wxWindow *wxFindWindowRecursively(const wxWindow *parent,
+ const wxString& label,
+ long id,
+ wxFindWindowCmp cmp)
+{
+ if ( parent )
+ {
+ // see if this is the one we're looking for
+ if ( (*cmp)(parent, label, id) )
+ return (wxWindow *)parent;
+
+ // It wasn't, so check all its children
+ for ( wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
+ node;
+ node = node->GetNext() )
+ {
+ // recursively check each child
+ wxWindow *win = (wxWindow *)node->GetData();
+ wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
+ if (retwin)
+ return retwin;
+ }
+ }
+
+ // Not found
+ return NULL;
+}
+
+// helper for FindWindowByXXX()
+static
+wxWindow *wxFindWindowHelper(const wxWindow *parent,
+ const wxString& label,
+ long id,
+ wxFindWindowCmp cmp)
+{
+ if ( parent )
+ {
+ // just check parent and all its children
+ return wxFindWindowRecursively(parent, label, id, cmp);
+ }
+
+ // start at very top of wx's windows
+ for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
+ node;
+ node = node->GetNext() )
+ {
+ // recursively check each window & its children
+ wxWindow *win = node->GetData();
+ wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
+ if (retwin)
+ return retwin;
+ }
+
+ return NULL;
+}
+
+/* static */
+wxWindow *
+wxWindowBase::FindWindowByLabel(const wxString& title, const wxWindow *parent)
+{
+ return wxFindWindowHelper(parent, title, 0, wxFindWindowCmpLabels);
+}
+
+/* static */
+wxWindow *
+wxWindowBase::FindWindowByName(const wxString& title, const wxWindow *parent)
+{
+ wxWindow *win = wxFindWindowHelper(parent, title, 0, wxFindWindowCmpNames);
+
+ if ( !win )
+ {
+ // fall back to the label
+ win = FindWindowByLabel(title, parent);
+ }
+
+ return win;
+}
+
+/* static */
+wxWindow *
+wxWindowBase::FindWindowById( long id, const wxWindow* parent )
+{
+ return wxFindWindowHelper(parent, wxEmptyString, id, wxFindWindowCmpIds);
+}
+
+// ----------------------------------------------------------------------------
+// dialog oriented functions
+// ----------------------------------------------------------------------------
+
+#if WXWIN_COMPATIBILITY_2_8
+void wxWindowBase::MakeModal(bool modal)
+{
+ // Disable all other windows
+ if ( IsTopLevel() )
+ {
+ wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
+ while (node)
+ {
+ wxWindow *win = node->GetData();
+ if (win != this)
+ win->Enable(!modal);
+
+ node = node->GetNext();
+ }
+ }
+}
+#endif // WXWIN_COMPATIBILITY_2_8
+
+#if wxUSE_VALIDATORS
+
+namespace
+{
+
+// This class encapsulates possibly recursive iteration on window children done
+// by Validate() and TransferData{To,From}Window() and allows to avoid code
+// duplication in all three functions.
+class ValidationTraverserBase
+{
+public:
+ wxEXPLICIT ValidationTraverserBase(wxWindowBase* win)
+ : m_win(static_cast<wxWindow*>(win))
+ {
+ }
+
+ // Traverse all the direct children calling OnDo() on them and also all
+ // grandchildren if wxWS_EX_VALIDATE_RECURSIVELY is used, calling
+ // OnRecurse() for them.
+ bool DoForAllChildren()
+ {
+ const bool recurse = m_win->HasExtraStyle(wxWS_EX_VALIDATE_RECURSIVELY);
+
+ wxWindowList& children = m_win->GetChildren();
+ for ( wxWindowList::iterator i = children.begin();
+ i != children.end();
+ ++i )
+ {
+ wxWindow* const child = static_cast<wxWindow*>(*i);
+ wxValidator* const validator = child->GetValidator();
+ if ( validator && !OnDo(validator) )
+ {
+ return false;
+ }
+
+ // Notice that validation should never recurse into top level
+ // children, e.g. some other dialog which might happen to be
+ // currently shown.
+ if ( recurse && !child->IsTopLevel() && !OnRecurse(child) )
+ {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+protected:
+ // Called for each child, validator is guaranteed to be non-NULL.
+ virtual bool OnDo(wxValidator* validator) = 0;
+
+ // Called for each child if we need to recurse into its children.
+ virtual bool OnRecurse(wxWindow* child) = 0;
+
+
+ // The window whose children we're traversing.
+ wxWindow* const m_win;
+
+ wxDECLARE_NO_COPY_CLASS(ValidationTraverserBase);
+};
+
+} // anonymous namespace
+
+#endif // wxUSE_VALIDATORS
+
+bool wxWindowBase::Validate()
+{
+#if wxUSE_VALIDATORS
+ class ValidateTraverser : public ValidationTraverserBase
+ {
+ public:
+ wxEXPLICIT ValidateTraverser(wxWindowBase* win)
+ : ValidationTraverserBase(win)
+ {
+ }
+
+ virtual bool OnDo(wxValidator* validator)
+ {
+ return validator->Validate(m_win);
+ }
+
+ virtual bool OnRecurse(wxWindow* child)
+ {
+ return child->Validate();
+ }
+ };
+
+ return ValidateTraverser(this).DoForAllChildren();
+#else // !wxUSE_VALIDATORS
+ return true;
+#endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
+}
+
+bool wxWindowBase::TransferDataToWindow()
+{
+#if wxUSE_VALIDATORS
+ class DataToWindowTraverser : public ValidationTraverserBase
+ {
+ public:
+ wxEXPLICIT DataToWindowTraverser(wxWindowBase* win)
+ : ValidationTraverserBase(win)
+ {
+ }
+
+ virtual bool OnDo(wxValidator* validator)
+ {
+ if ( !validator->TransferToWindow() )
+ {
+ wxLogWarning(_("Could not transfer data to window"));
+#if wxUSE_LOG
+ wxLog::FlushActive();
+#endif // wxUSE_LOG
+
+ return false;
+ }
+
+ return true;
+ }
+
+ virtual bool OnRecurse(wxWindow* child)
+ {
+ return child->TransferDataToWindow();
+ }
+ };
+
+ return DataToWindowTraverser(this).DoForAllChildren();
+#else // !wxUSE_VALIDATORS
+ return true;
+#endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
+}
+
+bool wxWindowBase::TransferDataFromWindow()
+{
+#if wxUSE_VALIDATORS
+ class DataFromWindowTraverser : public ValidationTraverserBase
+ {
+ public:
+ DataFromWindowTraverser(wxWindowBase* win)
+ : ValidationTraverserBase(win)
+ {
+ }
+
+ virtual bool OnDo(wxValidator* validator)
+ {
+ return validator->TransferFromWindow();
+ }
+
+ virtual bool OnRecurse(wxWindow* child)
+ {
+ return child->TransferDataFromWindow();
+ }
+ };
+
+ return DataFromWindowTraverser(this).DoForAllChildren();
+#else // !wxUSE_VALIDATORS
+ return true;
+#endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
+}
+
+void wxWindowBase::InitDialog()
+{
+ wxInitDialogEvent event(GetId());
+ event.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(event);
+}
+
+// ----------------------------------------------------------------------------
+// context-sensitive help support
+// ----------------------------------------------------------------------------
+
+#if wxUSE_HELP
+
+// associate this help text with this window
+void wxWindowBase::SetHelpText(const wxString& text)
+{
+ wxHelpProvider *helpProvider = wxHelpProvider::Get();
+ if ( helpProvider )
+ {
+ helpProvider->AddHelp(this, text);
+ }
+}
+
+#if WXWIN_COMPATIBILITY_2_8
+// associate this help text with all windows with the same id as this
+// one
+void wxWindowBase::SetHelpTextForId(const wxString& text)
+{
+ wxHelpProvider *helpProvider = wxHelpProvider::Get();
+ if ( helpProvider )
+ {
+ helpProvider->AddHelp(GetId(), text);
+ }
+}
+#endif // WXWIN_COMPATIBILITY_2_8
+
+// get the help string associated with this window (may be empty)
+// default implementation forwards calls to the help provider
+wxString
+wxWindowBase::GetHelpTextAtPoint(const wxPoint & WXUNUSED(pt),
+ wxHelpEvent::Origin WXUNUSED(origin)) const
+{
+ wxString text;
+ wxHelpProvider *helpProvider = wxHelpProvider::Get();
+ if ( helpProvider )
+ {
+ text = helpProvider->GetHelp(this);
+ }
+
+ return text;
+}
+
+// show help for this window
+void wxWindowBase::OnHelp(wxHelpEvent& event)
+{
+ wxHelpProvider *helpProvider = wxHelpProvider::Get();
+ if ( helpProvider )
+ {
+ wxPoint pos = event.GetPosition();
+ const wxHelpEvent::Origin origin = event.GetOrigin();
+ if ( origin == wxHelpEvent::Origin_Keyboard )
+ {
+ // if the help event was generated from keyboard it shouldn't
+ // appear at the mouse position (which is still the only position
+ // associated with help event) if the mouse is far away, although
+ // we still do use the mouse position if it's over the window
+ // because we suppose the user looks approximately at the mouse
+ // already and so it would be more convenient than showing tooltip
+ // at some arbitrary position which can be quite far from it
+ const wxRect rectClient = GetClientRect();
+ if ( !rectClient.Contains(ScreenToClient(pos)) )
+ {
+ // position help slightly under and to the right of this window
+ pos = ClientToScreen(wxPoint(
+ 2*GetCharWidth(),
+ rectClient.height + GetCharHeight()
+ ));
+ }
+ }
+
+ if ( helpProvider->ShowHelpAtPoint(this, pos, origin) )
+ {
+ // skip the event.Skip() below
+ return;
+ }
+ }
+
+ event.Skip();
+}
+
+#endif // wxUSE_HELP
+
+// ----------------------------------------------------------------------------
+// tooltips
+// ----------------------------------------------------------------------------
+
+#if wxUSE_TOOLTIPS
+
+wxString wxWindowBase::GetToolTipText() const
+{
+ return m_tooltip ? m_tooltip->GetTip() : wxString();
+}
+
+void wxWindowBase::SetToolTip( const wxString &tip )
+{
+ // don't create the new tooltip if we already have one
+ if ( m_tooltip )
+ {
+ m_tooltip->SetTip( tip );
+ }
+ else
+ {
+ SetToolTip( new wxToolTip( tip ) );
+ }
+
+ // setting empty tooltip text does not remove the tooltip any more - use
+ // SetToolTip(NULL) for this
+}
+
+void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
+{
+ if ( m_tooltip != tooltip )
+ {
+ if ( m_tooltip )
+ delete m_tooltip;
+
+ m_tooltip = tooltip;
+ }
+}
+
+bool wxWindowBase::CopyToolTip(wxToolTip *tip)
+{
+ SetToolTip(tip ? new wxToolTip(tip->GetTip()) : NULL);
+
+ return tip != NULL;
+}
+
+#endif // wxUSE_TOOLTIPS
+
+// ----------------------------------------------------------------------------
+// constraints and sizers
+// ----------------------------------------------------------------------------
+
+#if wxUSE_CONSTRAINTS
+
+void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
+{
+ if ( m_constraints )
+ {
+ UnsetConstraints(m_constraints);
+ delete m_constraints;
+ }
+ m_constraints = constraints;
+ if ( m_constraints )
+ {
+ // Make sure other windows know they're part of a 'meaningful relationship'
+ if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
+ m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
+ if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
+ m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
+ if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
+ m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
+ if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
+ m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
+ if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
+ m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
+ if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
+ m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
+ if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
+ m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
+ if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
+ m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
+ }
+}
+
+// This removes any dangling pointers to this window in other windows'
+// constraintsInvolvedIn lists.
+void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
+{
+ if ( c )
+ {
+ if ( c->left.GetOtherWindow() && (c->left.GetOtherWindow() != this) )
+ c->left.GetOtherWindow()->RemoveConstraintReference(this);
+ if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
+ c->top.GetOtherWindow()->RemoveConstraintReference(this);
+ if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
+ c->right.GetOtherWindow()->RemoveConstraintReference(this);
+ if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
+ c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
+ if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
+ c->width.GetOtherWindow()->RemoveConstraintReference(this);
+ if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
+ c->height.GetOtherWindow()->RemoveConstraintReference(this);
+ if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
+ c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
+ if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
+ c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
+ }
+}
+
+// Back-pointer to other windows we're involved with, so if we delete this
+// window, we must delete any constraints we're involved with.
+void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
+{
+ if ( !m_constraintsInvolvedIn )
+ m_constraintsInvolvedIn = new wxWindowList;
+ if ( !m_constraintsInvolvedIn->Find((wxWindow *)otherWin) )
+ m_constraintsInvolvedIn->Append((wxWindow *)otherWin);
+}
+
+// REMOVE back-pointer to other windows we're involved with.
+void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
+{
+ if ( m_constraintsInvolvedIn )
+ m_constraintsInvolvedIn->DeleteObject((wxWindow *)otherWin);
+}
+
+// Reset any constraints that mention this window
+void wxWindowBase::DeleteRelatedConstraints()
+{
+ if ( m_constraintsInvolvedIn )
+ {
+ wxWindowList::compatibility_iterator node = m_constraintsInvolvedIn->GetFirst();
+ while (node)
+ {
+ wxWindow *win = node->GetData();
+ wxLayoutConstraints *constr = win->GetConstraints();
+
+ // Reset any constraints involving this window
+ if ( constr )
+ {
+ constr->left.ResetIfWin(this);
+ constr->top.ResetIfWin(this);
+ constr->right.ResetIfWin(this);
+ constr->bottom.ResetIfWin(this);
+ constr->width.ResetIfWin(this);
+ constr->height.ResetIfWin(this);
+ constr->centreX.ResetIfWin(this);
+ constr->centreY.ResetIfWin(this);
+ }
+
+ wxWindowList::compatibility_iterator next = node->GetNext();
+ m_constraintsInvolvedIn->Erase(node);
+ node = next;
+ }
+
+ wxDELETE(m_constraintsInvolvedIn);
+ }
+}
+
+#endif // wxUSE_CONSTRAINTS
+
+void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
+{
+ if ( sizer == m_windowSizer)
+ return;
+
+ if ( m_windowSizer )
+ {
+ m_windowSizer->SetContainingWindow(NULL);
+
+ if ( deleteOld )
+ delete m_windowSizer;
+ }
+
+ m_windowSizer = sizer;
+ if ( m_windowSizer )
+ {
+ m_windowSizer->SetContainingWindow((wxWindow *)this);
+ }
+
+ SetAutoLayout(m_windowSizer != NULL);
+}
+
+void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
+{
+ SetSizer( sizer, deleteOld );
+ sizer->SetSizeHints( (wxWindow*) this );
+}
+
+
+void wxWindowBase::SetContainingSizer(wxSizer* sizer)
+{
+ // adding a window to a sizer twice is going to result in fatal and
+ // hard to debug problems later because when deleting the second
+ // associated wxSizerItem we're going to dereference a dangling
+ // pointer; so try to detect this as early as possible
+ wxASSERT_MSG( !sizer || m_containingSizer != sizer,
+ wxT("Adding a window to the same sizer twice?") );
+
+ m_containingSizer = sizer;
+}
+
+#if wxUSE_CONSTRAINTS
+
+void wxWindowBase::SatisfyConstraints()
+{
+ wxLayoutConstraints *constr = GetConstraints();
+ bool wasOk = constr && constr->AreSatisfied();
+
+ ResetConstraints(); // Mark all constraints as unevaluated
+
+ int noChanges = 1;
+
+ // if we're a top level panel (i.e. our parent is frame/dialog), our
+ // own constraints will never be satisfied any more unless we do it
+ // here
+ if ( wasOk )
+ {
+ while ( noChanges > 0 )
+ {
+ LayoutPhase1(&noChanges);
+ }
+ }
+
+ LayoutPhase2(&noChanges);
+}
+
+#endif // wxUSE_CONSTRAINTS
+
+bool wxWindowBase::Layout()
+{
+ // If there is a sizer, use it instead of the constraints
+ if ( GetSizer() )
+ {
+ int w = 0, h = 0;
+ GetVirtualSize(&w, &h);
+ GetSizer()->SetDimension( 0, 0, w, h );
+ }
+#if wxUSE_CONSTRAINTS
+ else
+ {
+ SatisfyConstraints(); // Find the right constraints values
+ SetConstraintSizes(); // Recursively set the real window sizes
+ }
+#endif
+
+ return true;
+}
+
+void wxWindowBase::InternalOnSize(wxSizeEvent& event)
+{
+ if ( GetAutoLayout() )
+ Layout();
+
+ event.Skip();
+}
+
+#if wxUSE_CONSTRAINTS
+
+// first phase of the constraints evaluation: set our own constraints
+bool wxWindowBase::LayoutPhase1(int *noChanges)
+{
+ wxLayoutConstraints *constr = GetConstraints();
+
+ return !constr || constr->SatisfyConstraints(this, noChanges);
+}
+
+// second phase: set the constraints for our children
+bool wxWindowBase::LayoutPhase2(int *noChanges)
+{
+ *noChanges = 0;
+
+ // Layout children
+ DoPhase(1);
+
+ // Layout grand children
+ DoPhase(2);
+
+ return true;
+}
+
+// Do a phase of evaluating child constraints
+bool wxWindowBase::DoPhase(int phase)
+{
+ // the list containing the children for which the constraints are already
+ // set correctly
+ wxWindowList succeeded;
+
+ // the max number of iterations we loop before concluding that we can't set
+ // the constraints
+ static const int maxIterations = 500;
+
+ for ( int noIterations = 0; noIterations < maxIterations; noIterations++ )
+ {
+ int noChanges = 0;
+
+ // loop over all children setting their constraints
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ node;
+ node = node->GetNext() )
+ {
+ wxWindow *child = node->GetData();
+ if ( child->IsTopLevel() )
+ {
+ // top level children are not inside our client area
+ continue;
+ }
+
+ if ( !child->GetConstraints() || succeeded.Find(child) )
+ {
+ // this one is either already ok or nothing we can do about it
+ continue;
+ }
+
+ int tempNoChanges = 0;
+ bool success = phase == 1 ? child->LayoutPhase1(&tempNoChanges)
+ : child->LayoutPhase2(&tempNoChanges);
+ noChanges += tempNoChanges;
+
+ if ( success )
+ {
+ succeeded.Append(child);
+ }
+ }
+
+ if ( !noChanges )
+ {
+ // constraints are set
+ break;
+ }
+ }
+
+ return true;
+}
+
+void wxWindowBase::ResetConstraints()
+{
+ wxLayoutConstraints *constr = GetConstraints();
+ if ( constr )
+ {
+ constr->left.SetDone(false);
+ constr->top.SetDone(false);
+ constr->right.SetDone(false);
+ constr->bottom.SetDone(false);
+ constr->width.SetDone(false);
+ constr->height.SetDone(false);
+ constr->centreX.SetDone(false);
+ constr->centreY.SetDone(false);
+ }
+
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ while (node)
+ {
+ wxWindow *win = node->GetData();
+ if ( !win->IsTopLevel() )
+ win->ResetConstraints();
+ node = node->GetNext();
+ }
+}
+
+// Need to distinguish between setting the 'fake' size for windows and sizers,
+// and setting the real values.
+void wxWindowBase::SetConstraintSizes(bool recurse)
+{
+ wxLayoutConstraints *constr = GetConstraints();
+ if ( constr && constr->AreSatisfied() )
+ {
+ int x = constr->left.GetValue();
+ int y = constr->top.GetValue();
+ int w = constr->width.GetValue();
+ int h = constr->height.GetValue();
+
+ if ( (constr->width.GetRelationship() != wxAsIs ) ||
+ (constr->height.GetRelationship() != wxAsIs) )
+ {
+ // We really shouldn't set negative sizes for the windows so make
+ // them at least of 1*1 size
+ SetSize(x, y, w > 0 ? w : 1, h > 0 ? h : 1);
+ }
+ else
+ {
+ // If we don't want to resize this window, just move it...
+ Move(x, y);
+ }
+ }
+ else if ( constr )
+ {
+ wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
+ GetClassInfo()->GetClassName(),
+ GetName().c_str());
+ }
+
+ if ( recurse )
+ {
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ while (node)
+ {
+ wxWindow *win = node->GetData();
+ if ( !win->IsTopLevel() && win->GetConstraints() )
+ win->SetConstraintSizes();
+ node = node->GetNext();
+ }
+ }
+}
+
+// Only set the size/position of the constraint (if any)
+void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
+{
+ wxLayoutConstraints *constr = GetConstraints();
+ if ( constr )
+ {
+ if ( x != wxDefaultCoord )
+ {
+ constr->left.SetValue(x);
+ constr->left.SetDone(true);
+ }
+ if ( y != wxDefaultCoord )
+ {
+ constr->top.SetValue(y);
+ constr->top.SetDone(true);
+ }
+ if ( w != wxDefaultCoord )
+ {
+ constr->width.SetValue(w);
+ constr->width.SetDone(true);
+ }
+ if ( h != wxDefaultCoord )
+ {
+ constr->height.SetValue(h);
+ constr->height.SetDone(true);
+ }
+ }
+}
+
+void wxWindowBase::MoveConstraint(int x, int y)
+{
+ wxLayoutConstraints *constr = GetConstraints();
+ if ( constr )
+ {
+ if ( x != wxDefaultCoord )
+ {
+ constr->left.SetValue(x);
+ constr->left.SetDone(true);
+ }
+ if ( y != wxDefaultCoord )
+ {
+ constr->top.SetValue(y);
+ constr->top.SetDone(true);
+ }
+ }
+}
+
+void wxWindowBase::GetSizeConstraint(int *w, int *h) const
+{
+ wxLayoutConstraints *constr = GetConstraints();
+ if ( constr )
+ {
+ *w = constr->width.GetValue();
+ *h = constr->height.GetValue();
+ }
+ else
+ GetSize(w, h);
+}
+
+void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
+{
+ wxLayoutConstraints *constr = GetConstraints();
+ if ( constr )
+ {
+ *w = constr->width.GetValue();
+ *h = constr->height.GetValue();
+ }
+ else
+ GetClientSize(w, h);
+}
+
+void wxWindowBase::GetPositionConstraint(int *x, int *y) const
+{
+ wxLayoutConstraints *constr = GetConstraints();
+ if ( constr )
+ {
+ *x = constr->left.GetValue();
+ *y = constr->top.GetValue();
+ }
+ else
+ GetPosition(x, y);
+}
+
+#endif // wxUSE_CONSTRAINTS
+
+void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const
+{
+ wxWindow *parent = GetParent();
+ if ( !(sizeFlags & wxSIZE_NO_ADJUSTMENTS) && parent )
+ {
+ wxPoint pt(parent->GetClientAreaOrigin());
+ x += pt.x;
+ y += pt.y;
+ }
+}
+
+// ----------------------------------------------------------------------------
+// Update UI processing
+// ----------------------------------------------------------------------------
+
+void wxWindowBase::UpdateWindowUI(long flags)
+{
+ wxUpdateUIEvent event(GetId());
+ event.SetEventObject(this);
+
+ if ( GetEventHandler()->ProcessEvent(event) )
+ {
+ DoUpdateWindowUI(event);
+ }
+
+ if (flags & wxUPDATE_UI_RECURSE)
+ {
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ while (node)
+ {
+ wxWindow* child = (wxWindow*) node->GetData();
+ child->UpdateWindowUI(flags);
+ node = node->GetNext();
+ }
+ }
+}
+
+// do the window-specific processing after processing the update event
+void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetShown() )
+ Show(event.GetShown());
+}
+
+// ----------------------------------------------------------------------------
+// Idle processing
+// ----------------------------------------------------------------------------
+
+// Send idle event to window and all subwindows
+bool wxWindowBase::SendIdleEvents(wxIdleEvent& event)
+{
+ bool needMore = false;
+
+ OnInternalIdle();
+
+ // should we send idle event to this window?
+ if (wxIdleEvent::GetMode() == wxIDLE_PROCESS_ALL ||
+ HasExtraStyle(wxWS_EX_PROCESS_IDLE))
+ {
+ event.SetEventObject(this);
+ HandleWindowEvent(event);
+
+ if (event.MoreRequested())
+ needMore = true;
+ }
+ wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ for (; node; node = node->GetNext())
+ {
+ wxWindow* child = node->GetData();
+ if (child->SendIdleEvents(event))
+ needMore = true;
+ }
+
+ return needMore;
+}
+
+void wxWindowBase::OnInternalIdle()
+{
+ if ( wxUpdateUIEvent::CanUpdate(this) )
+ UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
+}
+
+// ----------------------------------------------------------------------------
+// dialog units translations
+// ----------------------------------------------------------------------------
+
+// Windows' computes dialog units using average character width over upper-
+// and lower-case ASCII alphabet and not using the average character width
+// metadata stored in the font; see
+// http://support.microsoft.com/default.aspx/kb/145994 for detailed discussion.
+// It's important that we perform the conversion in identical way, because
+// dialog units natively exist only on Windows and Windows HIG is expressed
+// using them.
+wxSize wxWindowBase::GetDlgUnitBase() const
+{
+ const wxWindowBase * const parent = wxGetTopLevelParent((wxWindow*)this);
+
+ wxCHECK_MSG( parent, wxDefaultSize, wxS("Must have TLW parent") );
+
+ if ( !parent->m_font.IsOk() )
+ {
+ // Default GUI font is used. This is the most common case, so
+ // cache the results.
+ static wxSize s_defFontSize;
+ if ( s_defFontSize.x == 0 )
+ s_defFontSize = wxPrivate::GetAverageASCIILetterSize(*parent);
+ return s_defFontSize;
+ }
+ else
+ {
+ // Custom font, we always need to compute the result
+ return wxPrivate::GetAverageASCIILetterSize(*parent);
+ }
+}
+
+wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt) const
+{
+ const wxSize base = GetDlgUnitBase();
+
+ // NB: wxMulDivInt32() is used, because it correctly rounds the result
+
+ wxPoint pt2 = wxDefaultPosition;
+ if (pt.x != wxDefaultCoord)
+ pt2.x = wxMulDivInt32(pt.x, 4, base.x);
+ if (pt.y != wxDefaultCoord)
+ pt2.y = wxMulDivInt32(pt.y, 8, base.y);
+
+ return pt2;
+}
+
+wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt) const
+{
+ const wxSize base = GetDlgUnitBase();