- virtual void SetPen(wxPen* pen, bool isOutline = FALSE); // TODO: eventually, just store GDI object attributes, not actual
- virtual void SetBrush(wxBrush* brush, bool isFill = FALSE); // pens/brushes etc.
- virtual void SetFont(wxFont* font);
- virtual void SetTextColour(const wxColour& colour);
- virtual void SetBackgroundColour(const wxColour& colour);
- virtual void SetBackgroundMode(int mode);
+ virtual void SetDrawnPen(wxPen* pen, bool isOutline = FALSE); // TODO: eventually, just store GDI object attributes, not actual
+ virtual void SetDrawnBrush(wxBrush* brush, bool isFill = FALSE); // pens/brushes etc.
+ virtual void SetDrawnFont(wxFont* font);
+ virtual void SetDrawnTextColour(const wxColour& colour);
+ virtual void SetDrawnBackgroundColour(const wxColour& colour);
+ virtual void SetDrawnBackgroundMode(int mode);