/////////////////////////////////////////////////////////////////////////////
// Name: sizer.h
-// Purpose: provide wxSizer class for layounting
+// Purpose: provide wxSizer class for layouting
// Author: Robert Roebling and Robin Dunn
// Modified by:
-// Created:
+// Created:
// RCS-ID: $Id$
// Copyright: (c) Robin Dunn, Dirk Holtwick and Robert Roebling
// Licence: wxWindows licence
class WXDLLEXPORT wxSizerItem: public wxObject
{
+ DECLARE_CLASS(wxSizerItem);
public:
// spacer
- wxSizerItem( int width, int height, int option, int flag, int border );
+ wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData);
// window
- wxSizerItem( wxWindow *window, int option, int flag, int border );
+ wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData );
// subsizer
- wxSizerItem( wxSizer *sizer, int option, int flag, int border );
+ wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData );
+
+ ~wxSizerItem();
virtual wxSize GetSize();
virtual wxSize CalcMin();
virtual void SetDimension( wxPoint pos, wxSize size );
-
+
+ void SetRatio( int width, int height )
+ // if either of dimensions is zero, ratio is assumed to be 1
+ // to avoid "divide by zero" errors
+ { m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
+ void SetRatio( wxSize size )
+ { m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
+ void SetRatio( float ratio ) { m_ratio = ratio; }
+ float GetRatio() const { return m_ratio; }
+
bool IsWindow();
bool IsSizer();
bool IsSpacer();
-
- wxWindow *GetWindow() const
+
+ wxWindow *GetWindow() const
{ return m_window; }
- wxSizer *GetSizer() const
+ wxSizer *GetSizer() const
{ return m_sizer; }
int GetOption() const
{ return m_option; }
{ return m_flag; }
int GetBorder() const
{ return m_border; }
-
+ wxObject* GetUserData()
+ { return m_userData; }
+
protected:
wxWindow *m_window;
wxSizer *m_sizer;
int m_option;
int m_border;
int m_flag;
+ // als: aspect ratio can always be calculated from m_size,
+ // but this would cause precision loss when the window
+ // is shrinked. it is safer to preserve initial value.
+ float m_ratio;
+ wxObject *m_userData;
};
//---------------------------------------------------------------------------
class WXDLLEXPORT wxSizer: public wxObject
{
+ DECLARE_CLASS(wxSizer);
public:
wxSizer();
~wxSizer();
-
- virtual void Add( wxWindow *window, int option = 0, int flag = 0, int border = 0 );
- virtual void Add( wxSizer *sizer, int option = 0, int flag = 0, int border = 0 );
- virtual void Add( int width, int height, int option = 0, int flag = 0, int border = 0 );
-
- virtual void Prepend( wxWindow *window, int option = 0, int flag = 0, int border = 0 );
- virtual void Prepend( wxSizer *sizer, int option = 0, int flag = 0, int border = 0 );
- virtual void Prepend( int width, int height, int option = 0, int flag = 0, int border = 0 );
-
+
+ virtual void Add( wxWindow *window, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Add( wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Add( int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+
+ virtual void Prepend( wxWindow *window, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Prepend( wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Prepend( int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+
virtual bool Remove( wxWindow *window );
virtual bool Remove( wxSizer *sizer );
virtual bool Remove( int pos );
-
+
void SetDimension( int x, int y, int width, int height );
-
+
wxSize GetSize()
{ return m_size; }
wxPoint GetPosition()
virtual void RecalcSizes() = 0;
virtual wxSize CalcMin() = 0;
-
+
virtual void Layout();
void Fit( wxWindow *window );
void SetSizeHints( wxWindow *window );
-
+
+ wxList& GetChildren()
+ { return m_children; }
+
protected:
wxSize m_size;
wxPoint m_position;
wxList m_children;
-
+
wxSize GetMinWindowSize( wxWindow *window );
};
class WXDLLEXPORT wxBoxSizer: public wxSizer
{
+ DECLARE_CLASS(wxBoxSizer);
public:
wxBoxSizer( int orient );
-
+
void RecalcSizes();
wxSize CalcMin();
-
+
int GetOrientation()
{ return m_orient; }
-
+
protected:
int m_orient;
int m_stretchable;
int m_fixedWidth;
int m_fixedHeight;
};
-
+
//---------------------------------------------------------------------------
// wxStaticBoxSizer
//---------------------------------------------------------------------------
class WXDLLEXPORT wxStaticBoxSizer: public wxBoxSizer
{
+ DECLARE_CLASS(wxStaticBoxSizer);
public:
wxStaticBoxSizer( wxStaticBox *box, int orient );
-
+
void RecalcSizes();
wxSize CalcMin();
-
+
wxStaticBox *GetStaticBox()
{ return m_staticBox; }
-
+
protected:
wxStaticBox *m_staticBox;
};