return true;
}
-void wxWindowMSW::WarpPointer (int x, int y)
+void wxWindowMSW::WarpPointer(int x, int y)
{
ClientToScreen(&x, &y);
}
}
+void wxWindowMSW::MSWUpdateUIState()
+{
+ // WM_UPDATEUISTATE only appeared in Windows 2000 so it can do us no good
+ // to use it on older systems -- and could possibly do some harm
+ static int s_needToUpdate = -1;
+ if ( s_needToUpdate == -1 )
+ {
+ int verMaj, verMin;
+ s_needToUpdate = wxGetOsVersion(&verMaj, &verMin) == wxWINDOWS_NT &&
+ verMaj >= 5;
+ }
+
+ if ( s_needToUpdate )
+ {
+ // NB: it doesn't seem to matter what we put in wParam, whether we
+ // include just one UISF_XXX or both, both are affected, no idea
+ // why
+ ::SendMessage(GetHwnd(), WM_UPDATEUISTATE,
+ MAKEWPARAM(UIS_INITIALIZE,
+ UISF_HIDEFOCUS | UISF_HIDEACCEL), 0);
+ }
+}
+
// ---------------------------------------------------------------------------
// scrolling stuff
// ---------------------------------------------------------------------------
if ( GetEventHandler()->ProcessEvent(event) )
{
+ // as we don't call IsDialogMessage(), which would take of
+ // this by default, we need to manually send this message
+ // so that controls could change their appearance
+ // appropriately
+ MSWUpdateUIState();
+
return true;
}
}
(void)GetEventHandler()->ProcessEvent(event);
}
}
+#ifdef HAVE_TRACKMOUSEEVENT
+ else
+ {
+ // Check if we need to send a LEAVE event
+ // Windows doesn't send WM_MOUSELEAVE if the mouse has been captured so
+ // send it here if we are using native mouse leave tracking
+ if ( HasCapture() && !IsMouseInWindow() )
+ {
+ GenerateMouseLeave();
+ }
+ }
+#endif // HAVE_TRACKMOUSEEVENT
#if wxUSE_MOUSEEVENT_HACK
// Window gets a click down message followed by a mouse move message even