/////////////////////////////////////////////////////////////////////////////
-// Name: src/msw/windows.cpp
-// Purpose: wxWindow
+// Name: src/msw/window.cpp
+// Purpose: wxWindowMSW
// Author: Julian Smart
// Modified by: VZ on 13.05.99: no more Default(), MSWOnXXX() reorganisation
// Created: 04/01/98
// headers
// ---------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "window.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
// by setting this to 0 (in the future this should be removed completely)
#define USE_DEFERRED_SIZING 1
+// set this to 1 to filter out duplicate mouse events, e.g. mouse move events
+// when mouse position didnd't change
+#ifdef __WXWINCE__
+ #define wxUSE_MOUSEEVENT_HACK 0
+#else
+ #define wxUSE_MOUSEEVENT_HACK 1
+#endif
+
// ---------------------------------------------------------------------------
// global variables
// ---------------------------------------------------------------------------
// wxGetStdColourMap() and wxWindow::OnSysColourChanged() (FIXME-MT)
static bool gs_hasStdCmap = false;
+// last mouse event information we need to filter out the duplicates
+#if wxUSE_MOUSEEVENT_HACK
+static struct MouseEventInfoDummy
+{
+ // mouse position (in screen coordinates)
+ wxPoint pos;
+
+ // last mouse event type
+ wxEventType type;
+} gs_lastMouseEvent;
+#endif // wxUSE_MOUSEEVENT_HACK
+
// ---------------------------------------------------------------------------
// private functions
// ---------------------------------------------------------------------------
m_xThumbSize = 0;
m_yThumbSize = 0;
-#if wxUSE_MOUSEEVENT_HACK
- m_lastMouseX =
- m_lastMouseY = -1;
- m_lastMouseEvent = -1;
-#endif // wxUSE_MOUSEEVENT_HACK
-
m_pendingPosition = wxDefaultPosition;
m_pendingSize = wxDefaultSize;
}
return false;
HWND hWnd = GetHwnd();
- int cshow = show ? SW_SHOW : SW_HIDE;
- ::ShowWindow(hWnd, cshow);
- if ( show && IsTopLevel() )
+ // we could be called before the underlying window is created (this is
+ // actually useful to prevent it from being initially shown), e.g.
+ //
+ // wxFoo *foo = new wxFoo;
+ // foo->Hide();
+ // foo->Create(parent, ...);
+ //
+ // should work without errors
+ if ( hWnd )
{
- wxBringWindowToTop(hWnd);
+ ::ShowWindow(hWnd, show ? SW_SHOW : SW_HIDE);
}
return true;
SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
-void wxWindowMSW::SetTitle( const wxString& title)
-{
- SetWindowText(GetHwnd(), title.c_str());
-}
-
-wxString wxWindowMSW::GetTitle() const
-{
- return wxGetWindowText(GetHWND());
-}
-
void wxWindowMSW::DoCaptureMouse()
{
HWND hWnd = GetHwnd();
return true;
}
-void wxWindowMSW::WarpPointer (int x, int y)
+void wxWindowMSW::WarpPointer(int x, int y)
{
ClientToScreen(&x, &y);
}
}
+void wxWindowMSW::MSWUpdateUIState(int action, int state)
+{
+ // WM_CHANGEUISTATE only appeared in Windows 2000 so it can do us no good
+ // to use it on older systems -- and could possibly do some harm
+ static int s_needToUpdate = -1;
+ if ( s_needToUpdate == -1 )
+ {
+ int verMaj, verMin;
+ s_needToUpdate = wxGetOsVersion(&verMaj, &verMin) == wxWINDOWS_NT &&
+ verMaj >= 5;
+ }
+
+ if ( s_needToUpdate )
+ {
+ // we send WM_CHANGEUISTATE so if nothing needs changing then the system
+ // won't send WM_UPDATEUISTATE
+ ::SendMessage(GetHwnd(), WM_CHANGEUISTATE, MAKEWPARAM(action, state), 0);
+ }
+}
+
// ---------------------------------------------------------------------------
// scrolling stuff
// ---------------------------------------------------------------------------
str == wxMDIChildFrameClassNameNoRedraw ||
str == _T("wxTLWHiddenParent"))
return true; // Effectively means don't subclass
- else
- return false;
+
+ return false;
#else
WNDCLASS cls;
if ( !::GetClassInfo(wxGetInstance(), wxGetWindowClass(hWnd), &cls) )
else // no default button
#endif // wxUSE_BUTTON
{
+#ifdef __WXWINCE__
+ wxJoystickEvent event(wxEVT_JOY_BUTTON_DOWN);
+ event.SetEventObject(this);
+ if(GetEventHandler()->ProcessEvent(event))
+ return true;
+#endif
// this is a quick and dirty test for a text
// control
if ( !(lDlgCode & DLGC_HASSETSEL) )
if ( GetEventHandler()->ProcessEvent(event) )
{
+ // as we don't call IsDialogMessage(), which would take of
+ // this by default, we need to manually send this message
+ // so that controls can change their UI state if needed
+ MSWUpdateUIState(UIS_CLEAR, UISF_HIDEFOCUS);
+
return true;
}
}
return GetEventHandler()->ProcessEvent(event);
}
+// ---------------------------------------------------------------------------
+// labels
+// ---------------------------------------------------------------------------
+
+void wxWindowMSW::SetLabel( const wxString& label)
+{
+ SetWindowText(GetHwnd(), label.c_str());
+}
+
+wxString wxWindowMSW::GetLabel() const
+{
+ return wxGetWindowText(GetHWND());
+}
+
// ---------------------------------------------------------------------------
// miscellaneous
// ---------------------------------------------------------------------------
event.SetId(GetId());
#if wxUSE_MOUSEEVENT_HACK
- m_lastMouseX = x;
- m_lastMouseY = y;
- m_lastMouseEvent = event.GetEventType();
+ gs_lastMouseEvent.pos = ClientToScreen(wxPoint(x, y));
+ gs_lastMouseEvent.type = event.GetEventType();
#endif // wxUSE_MOUSEEVENT_HACK
}
(void)GetEventHandler()->ProcessEvent(event);
}
}
+#ifdef HAVE_TRACKMOUSEEVENT
+ else
+ {
+ // Check if we need to send a LEAVE event
+ // Windows doesn't send WM_MOUSELEAVE if the mouse has been captured so
+ // send it here if we are using native mouse leave tracking
+ if ( HasCapture() && !IsMouseInWindow() )
+ {
+ GenerateMouseLeave();
+ }
+ }
+#endif // HAVE_TRACKMOUSEEVENT
#if wxUSE_MOUSEEVENT_HACK
- // Window gets a click down message followed by a mouse move message even
- // if position isn't changed! We want to discard the trailing move event
- // if x and y are the same.
- if ( (m_lastMouseEvent == wxEVT_RIGHT_DOWN ||
- m_lastMouseEvent == wxEVT_LEFT_DOWN ||
- m_lastMouseEvent == wxEVT_MIDDLE_DOWN) &&
- (m_lastMouseX == x && m_lastMouseY == y) )
- {
- m_lastMouseEvent = wxEVT_MOTION;
+ // Windows often generates mouse events even if mouse position hasn't
+ // changed (http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/66576)
+ //
+ // Filter this out as it can result in unexpected behaviour compared to
+ // other platforms
+ if ( gs_lastMouseEvent.type == wxEVT_RIGHT_DOWN ||
+ gs_lastMouseEvent.type == wxEVT_LEFT_DOWN ||
+ gs_lastMouseEvent.type == wxEVT_MIDDLE_DOWN ||
+ gs_lastMouseEvent.type == wxEVT_MOTION )
+ {
+ if ( ClientToScreen(wxPoint(x, y)) == gs_lastMouseEvent.pos )
+ {
+ gs_lastMouseEvent.type = wxEVT_MOTION;
- return false;
+ return false;
+ }
}
#endif // wxUSE_MOUSEEVENT_HACK
event.Skip();
}
#endif
-