/////////////////////////////////////////////////////////////////////////////
-// Name: main.cpp
-// Purpose: Main/DllMain
+// Name: msw/main.cpp
+// Purpose: WinMain/DllMain
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
-#pragma implementation
+ #pragma implementation
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#include "wx/event.h"
#include "wx/app.h"
-#include <windows.h>
-// May wish not to have a DllMain or WinMain, e.g. if we're programming
-// a Netscape plugin.
-#ifndef NOMAIN
+#include "wx/msw/private.h"
-// NT defines APIENTRY, 3.x not
-#if !defined(APIENTRY)
-#define APIENTRY FAR PASCAL
+// Don't implement WinMain if we're building an MFC/wxWindows hybrid app.
+#if wxUSE_MFC && !defined(NOMAIN)
+ #define NOMAIN 1
#endif
-/////////////////////////////////////////////////////////////////////////////////
-// WinMain
-// Note that WinMain is also defined in dummy.obj, which is linked to
-// an application that is using the DLL version of wxWindows.
+#ifdef __BORLANDC__
+ // BC++ has to be special: its run-time expects the DLL entry point to be
+ // named DllEntryPoint instead of the (more) standard DllMain
+ #define DllMain DllEntryPoint
+#endif
-#if !defined(_WINDLL)
+#if defined(__WXMICROWIN__)
+ #define HINSTANCE HANDLE
+#endif
+
+// ----------------------------------------------------------------------------
+// function prototypes
+// ----------------------------------------------------------------------------
-#if defined(__TWIN32__) || defined(__WXWINE__)
+// from src/msw/app.cpp
+extern void WXDLLEXPORT wxEntryCleanup();
+
+// ============================================================================
+// implementation: various entry points
+// ============================================================================
+
+// May wish not to have a DllMain or WinMain, e.g. if we're programming
+// a Netscape plugin or if we're writing a console application
+#if wxUSE_GUI && !defined(NOMAIN)
extern "C"
-BOOL PASCAL WinMain(HANDLE hInstance, HANDLE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
+{
-#else
+// ----------------------------------------------------------------------------
+// WinMain
+// ----------------------------------------------------------------------------
-#ifdef __WATCOMC__
-int PASCAL
-#else
-int APIENTRY
-#endif
+// Note that WinMain is also defined in dummy.obj, which is linked to
+// an application that is using the DLL version of wxWindows.
- WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
-#endif
-// __TWIN32__
+#if !defined(_WINDLL)
+int PASCAL WinMain(HINSTANCE hInstance,
+ HINSTANCE hPrevInstance,
+ LPSTR lpCmdLine,
+ int nCmdShow)
{
- return wxEntry((WXHINSTANCE) hInstance, (WXHINSTANCE) hPrevInstance, lpCmdLine, nCmdShow);
+ return wxEntry((WXHINSTANCE) hInstance,
+ (WXHINSTANCE) hPrevInstance,
+ lpCmdLine,
+ nCmdShow);
}
-#endif
-
-/////////////////////////////////////////////////////////////////////////////////
-// DllMain
-#if defined(_WINDLL)
+#else // _WINDLL
// DLL entry point
-extern "C"
-#ifdef __BORLANDC__
-// SCD: I don't know why, but also OWL uses this function
-BOOL WINAPI DllEntryPoint (HANDLE hModule, DWORD fdwReason, LPVOID lpReserved)
-#else
-BOOL WINAPI DllMain (HANDLE hModule, DWORD fdwReason, LPVOID lpReserved)
-#endif
+BOOL WINAPI
+DllMain(HANDLE hModule, DWORD fdwReason, LPVOID WXUNUSED(lpReserved))
{
+ // Only call wxEntry if the application itself is part of the DLL.
+ // If only the wxWindows library is in the DLL, then the
+ // initialisation will be called when the application implicitly
+ // calls WinMain.
+#ifndef WXMAKINGDLL
switch (fdwReason)
- {
- case DLL_PROCESS_ATTACH:
- // Only call wxEntry if the application itself is part of the DLL.
- // If only the wxWindows library is in the DLL, then the initialisation
- // will be called when the application implicitly calls WinMain.
-
-#if !defined(WXMAKINGDLL)
- return wxEntry((WXHINSTANCE) hModule);
-#endif
- break;
+ {
+ case DLL_PROCESS_ATTACH:
+ return wxEntry((WXHINSTANCE) hModule);
+
+ case DLL_PROCESS_DETACH:
+ if ( wxTheApp )
+ wxTheApp->OnExit();
+ wxEntryCleanup();
+ break;
+ }
+#else
+ (void)hModule;
+ (void)fdwReason;
+#endif // !WXMAKINGDLL
- case DLL_PROCESS_DETACH:
- default:
- break;
- }
- return TRUE;
+ return TRUE;
}
-#endif
+#endif // _WINDLL/!_WINDLL
-#endif
+} // extern "C"
+
+#endif // !NOMAIN
+
+// ----------------------------------------------------------------------------
+// global HINSTANCE
+// ----------------------------------------------------------------------------
+
+#if wxUSE_BASE
+
+HINSTANCE wxhInstance = 0;
+
+HINSTANCE wxGetInstance()
+{
+ return wxhInstance;
+}
+
+void wxSetInstance(HINSTANCE hInst)
+{
+ wxhInstance = hInst;
+}
+
+#endif // wxUSE_BASE