+ wxCHECK_RET( bmp.IsOk(), wxT("invalid bitmap in wxMSWDCImpl::DrawBitmap") );
+
+ int width = bmp.GetWidth(),
+ height = bmp.GetHeight();
+
+ HBITMAP hbmpMask = 0;
+
+#if wxUSE_PALETTE
+ HPALETTE oldPal = 0;
+#endif // wxUSE_PALETTE
+
+ if ( bmp.HasAlpha() )
+ {
+ MemoryHDC hdcMem;
+ SelectInHDC select(hdcMem, GetHbitmapOf(bmp));
+
+ if ( AlphaBlt(GetHdc(), x, y, width, height, 0, 0, width, height, hdcMem, bmp) )
+ return;
+ }
+
+ SET_STRETCH_BLT_MODE(GetHdc());
+
+ if ( useMask )
+ {
+ wxMask *mask = bmp.GetMask();
+ if ( mask )
+ hbmpMask = (HBITMAP)mask->GetMaskBitmap();
+
+ if ( !hbmpMask )
+ {
+ // don't give assert here because this would break existing
+ // programs - just silently ignore useMask parameter
+ useMask = false;
+ }
+ }
+ if ( useMask )
+ {
+#ifdef __WIN32__
+ // use MaskBlt() with ROP which doesn't do anything to dst in the mask
+ // points
+ bool ok = false;
+
+#if wxUSE_SYSTEM_OPTIONS
+ // On some systems, MaskBlt succeeds yet is much much slower
+ // than the wxWidgets fall-back implementation. So we need
+ // to be able to switch this on and off at runtime.
+ //
+ // NB: don't query the value of the option every time but do it only
+ // once as otherwise it can have real (and bad) performance
+ // implications (see #11172)
+ static bool
+ s_maskBltAllowed = wxSystemOptions::GetOptionInt("no-maskblt") == 0;
+ if ( s_maskBltAllowed )
+#endif // wxUSE_SYSTEM_OPTIONS
+ {
+ HDC cdc = GetHdc();
+ HDC hdcMem = ::CreateCompatibleDC(GetHdc());
+ HGDIOBJ hOldBitmap = ::SelectObject(hdcMem, GetHbitmapOf(bmp));
+#if wxUSE_PALETTE
+ wxPalette *pal = bmp.GetPalette();
+ if ( pal && ::GetDeviceCaps(cdc,BITSPIXEL) <= 8 )
+ {
+ oldPal = ::SelectPalette(hdcMem, GetHpaletteOf(*pal), FALSE);
+ ::RealizePalette(hdcMem);
+ }
+#endif // wxUSE_PALETTE
+
+ ok = ::MaskBlt(cdc, x, y, width, height,
+ hdcMem, 0, 0,
+ hbmpMask, 0, 0,
+ MAKEROP4(SRCCOPY, DSTCOPY)) != 0;
+
+#if wxUSE_PALETTE
+ if (oldPal)
+ ::SelectPalette(hdcMem, oldPal, FALSE);
+#endif // wxUSE_PALETTE
+
+ ::SelectObject(hdcMem, hOldBitmap);
+ ::DeleteDC(hdcMem);
+ }
+
+ if ( !ok )
+#endif // Win32
+ {
+ // Rather than reproduce wxMSWDCImpl::Blit, let's do it at the wxWin API
+ // level
+ wxMemoryDC memDC;
+
+ memDC.SelectObjectAsSource(bmp);
+
+ GetOwner()->Blit(x, y, width, height, &memDC, 0, 0, wxCOPY, useMask);
+
+ memDC.SelectObject(wxNullBitmap);
+ }
+ }
+ else // no mask, just use BitBlt()