/////////////////////////////////////////////////////////////////////////////
-// Name: main.cpp
+// Name: msw/main.cpp
// Purpose: Main/DllMain
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
-#pragma implementation
+ #pragma implementation
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#include "wx/event.h"
#include "wx/app.h"
-#include <windows.h>
+
+#include "wx/msw/private.h"
+
+// ----------------------------------------------------------------------------
+// globals
+// ----------------------------------------------------------------------------
+
+HINSTANCE wxhInstance = 0;
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// various entry points
+// ----------------------------------------------------------------------------
// May wish not to have a DllMain or WinMain, e.g. if we're programming
-// a Netscape plugin.
-#ifndef NOMAIN
+// a Netscape plugin or if we're writing a console application
+#if wxUSE_GUI && !defined(NOMAIN)
// NT defines APIENTRY, 3.x not
#if !defined(APIENTRY)
-#define APIENTRY FAR PASCAL
+ #define APIENTRY FAR PASCAL
#endif
/////////////////////////////////////////////////////////////////////////////////
#endif
{
switch (fdwReason)
- {
- case DLL_PROCESS_ATTACH:
- // Only call wxEntry if the application itself is part of the DLL.
- // If only the wxWindows library is in the DLL, then the initialisation
- // will be called when the application implicitly calls WinMain.
+ {
+ case DLL_PROCESS_ATTACH:
+ // Only call wxEntry if the application itself is part of the DLL.
+ // If only the wxWindows library is in the DLL, then the initialisation
+ // will be called when the application implicitly calls WinMain.
#if !defined(WXMAKINGDLL)
- return wxEntry((WXHINSTANCE) hModule);
+ return wxEntry((WXHINSTANCE) hModule);
#endif
- break;
+ break;
- case DLL_PROCESS_DETACH:
- default:
- break;
- }
- return TRUE;
+ case DLL_PROCESS_DETACH:
+ default:
+ break;
+ }
+ return TRUE;
}
-#endif
+#endif // _WINDLL
-#endif
+#endif // !NOMAIN
+
+// ----------------------------------------------------------------------------
+// global functions
+// ----------------------------------------------------------------------------
+
+HINSTANCE wxGetInstance()
+{
+ return wxhInstance;
+}
+
+void wxSetInstance(HINSTANCE hInst)
+{
+ wxhInstance = hInst;
+}