long y2 = (y+height);
(void)RoundRect(GetHdc(), XLOG2DEV(x), YLOG2DEV(y), XLOG2DEV(x2),
- YLOG2DEV(y2), 2*XLOG2DEV(radius), 2*YLOG2DEV(radius));
+ YLOG2DEV(y2), (int) (2*XLOG2DEV(radius)), (int)( 2*YLOG2DEV(radius)));
CalcBoundingBox(x, y);
CalcBoundingBox(x2, y2);