// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "sashwin.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/settings.h"
#endif
-#include <math.h>
+#include "wx/math.h"
+
#include <stdlib.h>
#include "wx/dcscreen.h"
+#include "wx/dcclient.h"
#include "wx/sashwin.h"
#include "wx/laywin.h"
void wxSashWindow::OnMouseEvent(wxMouseEvent& event)
{
- wxCoord x, y;
+ wxCoord x = 0, y = 0;
event.GetPosition(&x, &y);
wxSashEdgePosition sashHit = SashHitTest(x, y);
dragRect = wxRect(x, y, newWidth, newHeight);
- wxSashEvent event(GetId(), edge);
- event.SetEventObject(this);
- event.SetDragStatus(status);
- event.SetDragRect(dragRect);
- GetEventHandler()->ProcessEvent(event);
+ wxSashEvent eventSash(GetId(), edge);
+ eventSash.SetEventObject(this);
+ eventSash.SetDragStatus(status);
+ eventSash.SetDragRect(dragRect);
+ GetEventHandler()->ProcessEvent(eventSash);
}
else if ( event.LeftUp() )
{