GetMatrixData()->Set(a,b,c,d,tx,ty);
}
+// gets the component valuess of the matrix
+void wxGraphicsMatrix::Get(wxDouble* a, wxDouble* b, wxDouble* c,
+ wxDouble* d, wxDouble* tx, wxDouble* ty) const
+{
+ GetMatrixData()->Get(a, b, c, d, tx, ty);
+}
+
// makes this the inverse matrix
void wxGraphicsMatrix::Invert()
{