GetMatrixData()->Set(a,b,c,d,tx,ty);
}
+// gets the component valuess of the matrix
+void wxGraphicsMatrix::Get(wxDouble* a, wxDouble* b, wxDouble* c,
+ wxDouble* d, wxDouble* tx, wxDouble* ty) const
+{
+ GetMatrixData()->Get(a, b, c, d, tx, ty);
+}
+
// makes this the inverse matrix
void wxGraphicsMatrix::Invert()
{
{
}
+bool wxGraphicsContext::StartDoc(const wxString& WXUNUSED(message))
+{
+ return true;
+}
+
+void wxGraphicsContext::EndDoc()
+{
+}
+
+void wxGraphicsContext::StartPage(wxDouble WXUNUSED(width),
+ wxDouble WXUNUSED(height))
+{
+}
+
+void wxGraphicsContext::EndPage()
+{
+}
+
+void wxGraphicsContext::Flush()
+{
+}
+
+#if 0
+void wxGraphicsContext::SetAlpha( wxDouble WXUNUSED(alpha) )
+{
+}
+
+wxDouble wxGraphicsContext::GetAlpha() const
+{
+ return 1.0;
+}
+#endif
+
+void wxGraphicsContext::GetSize( wxDouble* width, wxDouble* height)
+{
+ *width = 10000.0;
+ *height = 10000.0;
+}
+
+void wxGraphicsContext::GetDPI( wxDouble* dpiX, wxDouble* dpiY)
+{
+ *dpiX = 72.0;
+ *dpiY = 72.0;
+}
+
// sets the pen
void wxGraphicsContext::SetPen( const wxGraphicsPen& pen )
{
void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, const wxGraphicsBrush& backgroundBrush )
{
wxGraphicsBrush formerBrush = m_brush;
+ wxGraphicsPen formerPen = m_pen;
wxDouble width;
wxDouble height;
wxDouble descent;
wxDouble externalLeading;
GetTextExtent( str , &width, &height, &descent, &externalLeading );
SetBrush( backgroundBrush );
+ // to make sure our 'OffsetToPixelBoundaries' doesn't move the fill shape
+ SetPen( wxNullGraphicsPen );
wxGraphicsPath path = CreatePath();
path.AddRectangle( x , y, width, height );
DrawText( str, x ,y);
SetBrush( formerBrush );
+ SetPen( formerPen );
}
void wxGraphicsContext::DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle, const wxGraphicsBrush& backgroundBrush )
{
wxGraphicsBrush formerBrush = m_brush;
+ wxGraphicsPen formerPen = m_pen;
wxDouble width;
wxDouble height;
wxDouble externalLeading;
GetTextExtent( str , &width, &height, &descent, &externalLeading );
SetBrush( backgroundBrush );
+ // to make sure our 'OffsetToPixelBoundaries' doesn't move the fill shape
+ SetPen( wxNullGraphicsPen );
wxGraphicsPath path = CreatePath();
path.MoveToPoint( x , y );
FillPath( path );
DrawText( str, x ,y, angle);
SetBrush( formerBrush );
+ SetPen( formerPen );
}
void wxGraphicsContext::StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2)