#include <shellapi.h> // needed for SHELLEXECUTEINFO
#endif
+#if wxUSE_GUI && defined(__WXGTK__)
+ #include <gtk/gtk.h> // for GTK_XXX_VERSION constants
+#endif
+
#if wxUSE_BASE
// ----------------------------------------------------------------------------
buf[2] = 0;
}
+// Convert decimal integer to 2 characters
+void wxDecToHex(int dec, char* ch1, char* ch2)
+{
+ int firstDigit = (int)(dec/16.0);
+ int secondDigit = (int)(dec - (firstDigit*16.0));
+ (*ch1) = (char) hexArray[firstDigit];
+ (*ch2) = (char) hexArray[secondDigit];
+}
+
// Convert decimal integer to 2-character hex string
wxString wxDecToHex(int dec)
{
wxCurrentId = id + 1;
}
+// ----------------------------------------------------------------------------
+// wxQsort, adapted by RR to allow user_data
+// ----------------------------------------------------------------------------
+
+/* This file is part of the GNU C Library.
+ Written by Douglas C. Schmidt (schmidt@ics.uci.edu).
+
+ Douglas Schmidt kindly gave permission to relicence the
+ code under the wxWindows licence:
+
+From: "Douglas C. Schmidt" <schmidt@dre.vanderbilt.edu>
+To: Robert Roebling <robert.roebling@uni-ulm.de>
+Subject: Re: qsort licence
+Date: Mon, 23 Jul 2007 03:44:25 -0500
+Sender: schmidt@dre.vanderbilt.edu
+Message-Id: <20070723084426.64F511000A8@tango.dre.vanderbilt.edu>
+
+Hi Robert,
+
+> [...] I'm asking if you'd be willing to relicence your code
+> under the wxWindows licence. [...]
+
+That's fine with me [...]
+
+Thanks,
+
+ Doug */
+
+
+/* Byte-wise swap two items of size SIZE. */
+#define SWAP(a, b, size) \
+ do \
+ { \
+ register size_t __size = (size); \
+ register char *__a = (a), *__b = (b); \
+ do \
+ { \
+ char __tmp = *__a; \
+ *__a++ = *__b; \
+ *__b++ = __tmp; \
+ } while (--__size > 0); \
+ } while (0)
+
+/* Discontinue quicksort algorithm when partition gets below this size.
+ This particular magic number was chosen to work best on a Sun 4/260. */
+#define MAX_THRESH 4
+
+/* Stack node declarations used to store unfulfilled partition obligations. */
+typedef struct
+ {
+ char *lo;
+ char *hi;
+ } stack_node;
+
+/* The next 4 #defines implement a very fast in-line stack abstraction. */
+#define STACK_SIZE (8 * sizeof(unsigned long int))
+#define PUSH(low, high) ((void) ((top->lo = (low)), (top->hi = (high)), ++top))
+#define POP(low, high) ((void) (--top, (low = top->lo), (high = top->hi)))
+#define STACK_NOT_EMPTY (stack < top)
+
+
+/* Order size using quicksort. This implementation incorporates
+ four optimizations discussed in Sedgewick:
+
+ 1. Non-recursive, using an explicit stack of pointer that store the
+ next array partition to sort. To save time, this maximum amount
+ of space required to store an array of MAX_INT is allocated on the
+ stack. Assuming a 32-bit integer, this needs only 32 *
+ sizeof(stack_node) == 136 bits. Pretty cheap, actually.
+
+ 2. Chose the pivot element using a median-of-three decision tree.
+ This reduces the probability of selecting a bad pivot value and
+ eliminates certain extraneous comparisons.
+
+ 3. Only quicksorts TOTAL_ELEMS / MAX_THRESH partitions, leaving
+ insertion sort to order the MAX_THRESH items within each partition.
+ This is a big win, since insertion sort is faster for small, mostly
+ sorted array segments.
+
+ 4. The larger of the two sub-partitions is always pushed onto the
+ stack first, with the algorithm then concentrating on the
+ smaller partition. This *guarantees* no more than log (n)
+ stack size is needed (actually O(1) in this case)! */
+
+void wxQsort(void *const pbase, size_t total_elems,
+ size_t size, CMPFUNCDATA cmp, const void* user_data)
+{
+ register char *base_ptr = (char *) pbase;
+ const size_t max_thresh = MAX_THRESH * size;
+
+ if (total_elems == 0)
+ /* Avoid lossage with unsigned arithmetic below. */
+ return;
+
+ if (total_elems > MAX_THRESH)
+ {
+ char *lo = base_ptr;
+ char *hi = &lo[size * (total_elems - 1)];
+ stack_node stack[STACK_SIZE];
+ stack_node *top = stack;
+
+ PUSH (NULL, NULL);
+
+ while (STACK_NOT_EMPTY)
+ {
+ char *left_ptr;
+ char *right_ptr;
+
+ /* Select median value from among LO, MID, and HI. Rearrange
+ LO and HI so the three values are sorted. This lowers the
+ probability of picking a pathological pivot value and
+ skips a comparison for both the LEFT_PTR and RIGHT_PTR. */
+
+ char *mid = lo + size * ((hi - lo) / size >> 1);
+
+ if ((*cmp) ((void *) mid, (void *) lo, user_data) < 0)
+ SWAP (mid, lo, size);
+ if ((*cmp) ((void *) hi, (void *) mid, user_data) < 0)
+ SWAP (mid, hi, size);
+ else
+ goto jump_over;
+ if ((*cmp) ((void *) mid, (void *) lo, user_data) < 0)
+ SWAP (mid, lo, size);
+ jump_over:;
+ left_ptr = lo + size;
+ right_ptr = hi - size;
+
+ /* Here's the famous ``collapse the walls'' section of quicksort.
+ Gotta like those tight inner loops! They are the main reason
+ that this algorithm runs much faster than others. */
+ do
+ {
+ while ((*cmp) ((void *) left_ptr, (void *) mid, user_data) < 0)
+ left_ptr += size;
+
+ while ((*cmp) ((void *) mid, (void *) right_ptr, user_data) < 0)
+ right_ptr -= size;
+
+ if (left_ptr < right_ptr)
+ {
+ SWAP (left_ptr, right_ptr, size);
+ if (mid == left_ptr)
+ mid = right_ptr;
+ else if (mid == right_ptr)
+ mid = left_ptr;
+ left_ptr += size;
+ right_ptr -= size;
+ }
+ else if (left_ptr == right_ptr)
+ {
+ left_ptr += size;
+ right_ptr -= size;
+ break;
+ }
+ }
+ while (left_ptr <= right_ptr);
+
+ /* Set up pointers for next iteration. First determine whether
+ left and right partitions are below the threshold size. If so,
+ ignore one or both. Otherwise, push the larger partition's
+ bounds on the stack and continue sorting the smaller one. */
+
+ if ((size_t) (right_ptr - lo) <= max_thresh)
+ {
+ if ((size_t) (hi - left_ptr) <= max_thresh)
+ /* Ignore both small partitions. */
+ POP (lo, hi);
+ else
+ /* Ignore small left partition. */
+ lo = left_ptr;
+ }
+ else if ((size_t) (hi - left_ptr) <= max_thresh)
+ /* Ignore small right partition. */
+ hi = right_ptr;
+ else if ((right_ptr - lo) > (hi - left_ptr))
+ {
+ /* Push larger left partition indices. */
+ PUSH (lo, right_ptr);
+ lo = left_ptr;
+ }
+ else
+ {
+ /* Push larger right partition indices. */
+ PUSH (left_ptr, hi);
+ hi = right_ptr;
+ }
+ }
+ }
+
+ /* Once the BASE_PTR array is partially sorted by quicksort the rest
+ is completely sorted using insertion sort, since this is efficient
+ for partitions below MAX_THRESH size. BASE_PTR points to the beginning
+ of the array to sort, and END_PTR points at the very last element in
+ the array (*not* one beyond it!). */
+
+ {
+ char *const end_ptr = &base_ptr[size * (total_elems - 1)];
+ char *tmp_ptr = base_ptr;
+ char *thresh = base_ptr + max_thresh;
+ if ( thresh > end_ptr )
+ thresh = end_ptr;
+ register char *run_ptr;
+
+ /* Find smallest element in first threshold and place it at the
+ array's beginning. This is the smallest array element,
+ and the operation speeds up insertion sort's inner loop. */
+
+ for (run_ptr = tmp_ptr + size; run_ptr <= thresh; run_ptr += size)
+ if ((*cmp) ((void *) run_ptr, (void *) tmp_ptr, user_data) < 0)
+ tmp_ptr = run_ptr;
+
+ if (tmp_ptr != base_ptr)
+ SWAP (tmp_ptr, base_ptr, size);
+
+ /* Insertion sort, running from left-hand-side up to right-hand-side. */
+
+ run_ptr = base_ptr + size;
+ while ((run_ptr += size) <= end_ptr)
+ {
+ tmp_ptr = run_ptr - size;
+ while ((*cmp) ((void *) run_ptr, (void *) tmp_ptr, user_data) < 0)
+ tmp_ptr -= size;
+
+ tmp_ptr += size;
+ if (tmp_ptr != run_ptr)
+ {
+ char *trav;
+
+ trav = run_ptr + size;
+ while (--trav >= run_ptr)
+ {
+ char c = *trav;
+ char *hi, *lo;
+
+ for (hi = lo = trav; (lo -= size) >= tmp_ptr; hi = lo)
+ *hi = *lo;
+ *hi = c;
+ }
+ }
+ }
+ }
+}
+
+
+
#endif // wxUSE_BASE
// ============================================================================
wxString url(urlOrig);
wxURI uri(url);
if ( !uri.HasScheme() )
- url.Prepend(wxT("http://"));
+ {
+ if (wxFileExists(urlOrig))
+ url.Prepend( wxT("file://") );
+ else
+ url.Prepend(wxT("http://"));
+ }
#if defined(__WXMSW__)
err = ICStart(&inst, 'STKA'); // put your app creator code here
if (err == noErr)
{
-#if !TARGET_CARBON
- err = ICFindConfigFile(inst, 0, NULL);
-#endif
if (err == noErr)
{
ConstStr255Param hint = 0;
wxLogDebug(wxT("ICStart error %d"), (int) err);
return false;
}
-#else
+#else
// (non-Mac, non-MSW)
#ifdef __UNIX__
wxChar *wxStripMenuCodes(const wxChar *in, wxChar *out)
{
#if wxUSE_MENUS
- wxString s = wxMenuItem::GetLabelFromText(in);
+ wxString s = wxMenuItem::GetLabelText(in);
#else
wxString str(in);
wxString s = wxStripMenuCodes(str);
// Returns menu item id or wxNOT_FOUND if none.
int
-wxFindMenuItemId (wxFrame * frame, const wxString& menuString, const wxString& itemString)
+wxFindMenuItemId(wxFrame *frame,
+ const wxString& menuString,
+ const wxString& itemString)
{
#if wxUSE_MENUS
wxMenuBar *menuBar = frame->GetMenuBar ();
if ( menuBar )
return menuBar->FindMenuItem (menuString, itemString);
-#endif // wxUSE_MENUS
+#else // !wxUSE_MENUS
+ wxUnusedVar(frame);
+ wxUnusedVar(menuString);
+ wxUnusedVar(itemString);
+#endif // wxUSE_MENUS/!wxUSE_MENUS
return wxNOT_FOUND;
}
return wxCANCEL;
}
+void wxInfoMessageBox(wxWindow* parent)
+{
+ // don't translate these strings, they're for diagnostics purposes only
+ wxString msg;
+ msg.Printf(_T("wxWidgets Library (%s port)\n")
+ _T("Version %d.%d.%d%s%s, compiled at %s %s\n")
+ _T("Runtime version of toolkit used is %d.%d.%s\n")
+ _T("Copyright (c) 1995-2007 wxWidgets team"),
+ wxPlatformInfo::Get().GetPortIdName().c_str(),
+ wxMAJOR_VERSION,
+ wxMINOR_VERSION,
+ wxRELEASE_NUMBER,
+#if wxUSE_UNICODE
+ L" (Unicode)",
+#else
+ wxEmptyString,
+#endif
+#ifdef __WXDEBUG__
+ _T(" Debug build"),
+#else
+ wxEmptyString,
+#endif
+ __TDATE__,
+ __TTIME__,
+ wxPlatformInfo::Get().GetToolkitMajorVersion(),
+ wxPlatformInfo::Get().GetToolkitMinorVersion(),
+#ifdef __WXGTK__
+ wxString::Format("\nThe compile-time GTK+ version is %d.%d.%d.",
+ GTK_MAJOR_VERSION,
+ GTK_MINOR_VERSION,
+ GTK_MICRO_VERSION).c_str()
+#else
+ wxEmptyString
+#endif
+ );
+ wxMessageBox(msg, _T("wxWidgets information"),
+ wxICON_INFORMATION | wxOK,
+ parent);
+}
+
#endif // wxUSE_MSGDLG
#if wxUSE_TEXTDLG
#if wxUSE_COLOURDLG
-wxColour wxGetColourFromUser(wxWindow *parent, const wxColour& colInit, const wxString& caption)
+wxColour wxGetColourFromUser(wxWindow *parent,
+ const wxColour& colInit,
+ const wxString& caption,
+ wxColourData *ptrData)
{
+ // contains serialized representation of wxColourData used the last time
+ // the dialog was shown: we want to reuse it the next time in order to show
+ // the same custom colours to the user (and we can't just have static
+ // wxColourData itself because it's a GUI object and so should be destroyed
+ // before GUI shutdown and doing it during static cleanup is too late)
+ static wxString s_strColourData;
+
wxColourData data;
- data.SetChooseFull(true);
- if ( colInit.Ok() )
+ if ( !ptrData )
{
- data.SetColour((wxColour &)colInit); // const_cast
+ ptrData = &data;
+ if ( !s_strColourData.empty() )
+ {
+ if ( !data.FromString(s_strColourData) )
+ {
+ wxFAIL_MSG( "bug in wxColourData::FromString()?" );
+ }
+
+#ifdef __WXMSW__
+ // we don't get back the "choose full" flag value from the native
+ // dialog and so we can't preserve it between runs, so we decide to
+ // always use it as it seems better than not using it (user can
+ // just ignore the extra controls in the dialog but having to click
+ // a button each time to show them would be very annoying
+ data.SetChooseFull(true);
+#endif // __WXMSW__
+ }
+ }
+
+ if ( colInit.IsOk() )
+ {
+ ptrData->SetColour(colInit);
}
wxColour colRet;
- wxColourDialog dialog(parent, &data);
+ wxColourDialog dialog(parent, ptrData);
if (!caption.empty())
dialog.SetTitle(caption);
if ( dialog.ShowModal() == wxID_OK )
{
- colRet = dialog.GetColourData().GetColour();
+ *ptrData = dialog.GetColourData();
+ colRet = ptrData->GetColour();
+ s_strColourData = ptrData->ToString();
}
- //else: leave it invalid
+ //else: leave colRet invalid
return colRet;
}