<set var="file_common_samples_included">1</set>
<!-- =============================================================== -->
- <!-- Template for wxWindows samples: -->
+ <!-- Template for wxWidgets samples: -->
<!-- =============================================================== -->
<if cond="FORMAT=='autoconf'">
<template id="wx_util" template="wx_util_b">
<app-type>gui</app-type>
<mac-res cond="FORMAT=='autoconf'">$(MACOSX_RESOURCES)</mac-res>
- <include>$(SRCDIR)/$(WXTOPDIR)samples</include> <!-- for .rc files -->
+ <!-- resource files includes: -->
+ <include>$(SRCDIR)/$(WXTOPDIR)samples</include>
+ <!-- this include is not added via <include> for autoconf, see
+ common.bkl: -->
+ <res-include cond="FORMAT=='autoconf'">
+ $(TOP_SRCDIR)include
+ </res-include>
+
<win32-res>$(WXTOPDIR)samples/sample.rc</win32-res>
+ <if cond="FORMAT=='autoconf'">
+ <wx-os2-lib-resource/>
+ </if>
</template>
<template id="wx_util_console" template="wx_util_b">
</if>
</template>
+ <template id="wx_test_console" template="wx_sample_console">
+ <cppflags>$(CPPUNIT_CFLAGS)</cppflags>
+ <ldflags>$(CPPUNIT_LIBS)</ldflags>
+ </template>
+
<!-- =============================================================== -->
<!-- Support for samples data files: -->
</define-tag>
-->
</define-rule>
+
+
+ <!-- =============================================================== -->
+ <!-- Misc platform specialities: -->
+ <!-- =============================================================== -->
<if cond="FORMAT=='autoconf'">
<include file="mac_bundles.bkl"/>
+
+ <!--
+ A hack to include precompiled OS/2 resource file in apps instead of
+ compiling it from .rc file (gcc on OS/2 doesn't ship with resource
+ compiler):
+ -->
+ <define-tag name="wx-os2-lib-resource" rules="exe">
+ <set var="os2_lib_res">
+ <if cond="PLATFORM_OS2=='1'">
+ $(TOP_SRCDIR)include/wx/os2/wx.res
+ </if>
+ </set>
+ <set var="__objects" append="1">$(os2_lib_res)</set>
+ </define-tag>
</if>
+
</makefile>