-##            # Circles
-##            for i in range(500):
-##                Range = MakeRange()
-##                x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-##                D = random.randint(1, (Range[1] - Range[0]) / 2)
-##                lw = random.randint(1,5)
-##                cf = random.randint(0,len(colors)-1)
-##                cl = random.randint(0,len(colors)-1)
-##                ObjectList.append(FloatCanvas.Circle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
-##                #ObjectList.append(FloatCanvas.Text("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc"))
-              
-##                # Lines
-##            for i in range(500):
-##                Range = MakeRange()
-##                points = []
-##                for j in range(random.randint(2,100)):
-##                    point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
-##                    points.append(point)
-##                lw = random.randint(1,10)
-##                cf = random.randint(0,len(colors)-1)
-##                cl = random.randint(0,len(colors)-1)
-##                ObjectList.append(FloatCanvas.Line(points, LineWidth = lw, LineColor = colors[cl]) )
-              
-##                # Polygons
-##            for i in range(300):
-##                Range = MakeRange()
-##                points = []
-##                for j in range(random.randint(2,60)):
-##                    point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
-##                    points.append(point)
-##                lw = random.randint(1,6)
-##                cf = random.randint(0,len(colors)-1)
-##                cl = random.randint(0,len(colors)-1)
-##                ObjectList.append(FloatCanvas.Polygon(points,
-##                                       LineWidth = lw,
-##                                       LineColor = colors[cl],
-##                                       FillColor = colors[cf],
-##                                       FillStyle = 'Solid') )
-##            random.shuffle(ObjectList)
-##            print "Adding lots of random objects"
-##            start = time.clock()
-##            for Object in ObjectList:
-##                Canvas.AddObject(Object)
-##            print "It took %s Seconds to add %i objects "%(time.clock() - start, len(ObjectList) )
-
-##            ## Pointset
-##            for i in range(100):
-##                points = []
-##                points = RandomArray.uniform(Range[0],Range[1],(100,2))
-##                cf = random.randint(0,len(colors)-1)
-##                D = random.randint(1,4)
-##                Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
+            self.ColorObjectsAll = []
+            self.ColorObjectsLine = []
+            self.ColorObjectsColor = []
+            self.ColorObjectsText = []
+            ##One of each object:
+            # Rectangle
+            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            lw = random.randint(1,5)
+            cf = random.randint(0,len(colors)-1)
+            wh = ( random.randint(1,5), random.randint(1,5) )
+            self.Rectangle = Canvas.AddRectangle(Point, wh, LineWidth = lw, FillColor = colors[cf])
+            self.ColorObjectsAll.append(self.Rectangle)
+
+            # Ellipse
+            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            lw = random.randint(1,5)
+            cf = random.randint(0,len(colors)-1)
+            wh = ( random.randint(1,5), random.randint(1,5) )
+            self.Ellipse = Canvas.AddEllipse(Point, wh, LineWidth = lw, FillColor = colors[cf])
+            self.ColorObjectsAll.append(self.Ellipse)
+
+            # Point 
+            xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            D = random.randint(1,50)
+            lw = random.randint(1,5)
+            cf = random.randint(0,len(colors)-1)
+            cl = random.randint(0,len(colors)-1)
+            self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
+
+            # Circle
+            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            D = random.randint(1,5)
+            lw = random.randint(1,5)
+            cf = random.randint(0,len(colors)-1)
+            cl = random.randint(0,len(colors)-1)
+            self.Circle = Canvas.AddCircle(Point, D, LineWidth = lw, LineColor = colors[cl], FillColor = colors[cf])
+            self.ColorObjectsAll.append(self.Circle)
+
+            # Line
+            points = []
+            for j in range(random.randint(2,10)):
+                point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
+                points.append(point)
+            lw = random.randint(1,10)
+            cf = random.randint(0,len(colors)-1)
+            cl = random.randint(0,len(colors)-1)
+            self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
+
+            # Polygon
+##            points = []
+##            for j in range(random.randint(2,6)):
+##                point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+##                points.append(point)
+            points = RandomArray.uniform(Range[0],Range[1],(6,2))
+            lw = random.randint(1,6)
+            cf = random.randint(0,len(colors)-1)
+            cl = random.randint(0,len(colors)-1)
+            self.ColorObjectsAll.append(Canvas.AddPolygon(points,
+                                                       LineWidth = lw, 
+                                                       LineColor = colors[cl],
+                                                       FillColor = colors[cf],
+                                                       FillStyle = 'Solid'))
+
+            ## Pointset
+            points = RandomArray.uniform(Range[0],Range[1],(100,2))
+            cf = random.randint(0,len(colors)-1)
+            D = random.randint(1,4)
+            self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
+            self.ColorObjectsColor.append(self.PointSet)
+
+            ## Point
+            point = RandomArray.uniform(Range[0],Range[1],(2,))
+            cf = random.randint(0,len(colors)-1)
+            D = random.randint(1,4)
+            self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
+            self.ColorObjectsColor.append(self.Point)
+
+            # Text
+            String = "Unscaled text"
+            ts = random.randint(10,40)
+            cf = random.randint(0,len(colors)-1)
+            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            self.ColorObjectsText.append(Canvas.AddText(String, Point, Size = ts, Color = colors[cf], Position = "cc"))
+
+            # Scaled Text
+            String = "Scaled text"
+            ts = random.random()*3 + 0.2
+            cf = random.randint(0,len(colors)-1)
+            Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+            self.ColorObjectsText.append(Canvas.AddScaledText(String, Point, Size = ts, Color = colors[cf], Position = "cc"))
+
+            # A "Button"
+            Button = Canvas.AddRectangle((-10, -12), (20, 3), LineStyle = None, FillColor = "Red")
+            Canvas.AddScaledText("Click Here To Change Properties",
+                                 (0, -10.5),
+                                 Size = 0.7,
+                                 Color = "Black",
+                                 Position = "cc")
+
+            Button.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ChangeProperties)
+
+            Canvas.ZoomToBB()
+
+        def ChangeProperties(self, Object = None):
+            colors = self.colors
+            Range = (-10,10)
+
+            for Object in self.ColorObjectsAll:
+                pass
+                Object.SetFillColor(colors[random.randint(0,len(colors)-1)])
+                Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
+                Object.SetLineWidth(random.randint(1,7))
+                Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
+            for Object in self.ColorObjectsLine:
+                Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
+                Object.SetLineWidth(random.randint(1,7))
+                Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
+            for Object in self.ColorObjectsColor:
+                Object.SetColor(colors[random.randint(0,len(colors)-1)])
+            for Object in self.ColorObjectsText:
+                Object.SetColor(colors[random.randint(0,len(colors)-1)])
+                Object.SetBackgroundColor(colors[random.randint(0,len(colors)-1)])
+            self.Circle.SetDiameter(random.randint(1,10))
+            self.PointSet.SetDiameter(random.randint(1,8))
+            self.Point.SetDiameter(random.randint(1,8))
+            for Object in (self.Rectangle, self.Ellipse):
+                Point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
+                wh = ( random.randint(1,5), random.randint(1,5) )
+                Object.SetShape(Point, wh)
+            self.Canvas.Draw(Force = True)
+
+        def ArrowTest(self,event=None):
+            wx.GetApp().Yield(True)
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+
+            Canvas.InitAll()
+            Canvas.MinScale = 15
+            Canvas.MaxScale = 30
+            
+            # put in a rectangle to get a bounding box
+            Canvas.AddRectangle((0,0), (20,20), LineColor = None)
+
+            # Draw some Arrows
+            Canvas.AddArrow((10,10),Length = 40, Direction = 0)
+            Canvas.AddArrow((10,10),Length = 50, Direction = 45 ,LineWidth = 2, LineColor = "Black", ArrowHeadAngle = 20)
+            Canvas.AddArrow((10,10),Length = 60, Direction = 90 ,LineWidth = 3, LineColor = "Red",   ArrowHeadAngle = 30)
+            Canvas.AddArrow((10,10),Length = 70, Direction = 135,LineWidth = 4, LineColor = "Red",   ArrowHeadAngle = 40)
+            Canvas.AddArrow((10,10),Length = 80, Direction = 180,LineWidth = 5, LineColor = "Blue",  ArrowHeadAngle = 50)
+            Canvas.AddArrow((10,10),Length = 90, Direction = 225,LineWidth = 4, LineColor = "Blue",  ArrowHeadAngle = 60)
+            Canvas.AddArrow((10,10),Length = 100,Direction = 270,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 70)
+            Canvas.AddArrow((10,10),Length = 110,Direction = 315,LineWidth = 2, LineColor = "Green", ArrowHeadAngle = 90 )
+
+            Canvas.AddText("Clickable Arrow", (4,18), Position = "bc")
+            Arrow = Canvas.AddArrow((4,18), 80, Direction = 90 ,LineWidth = 3, LineColor = "Red",   ArrowHeadAngle = 30)
+            Arrow.HitLineWidth = 6
+            Arrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ArrowClicked)
+
+            Canvas.AddText("Changable Arrow: try clicking it", (16,4), Position = "tc")
+            self.RotArrow = Canvas.AddArrow((16,4), 80, Direction = 0 ,LineWidth = 3, LineColor = "Green",   ArrowHeadAngle = 30)
+            self.RotArrow.HitLineWidth = 6
+            self.RotArrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RotateArrow)
+
+            Canvas.ZoomToBB()
+
+        def ArrowClicked(self,event):
+            self.Log("The Arrow was Clicked")
+
+        def RotateArrow(self,event):
+            ##print "The Changeable Arrow was Clicked"
+            ## You can do them either one at a time, or both at once
+            ## Doing them both at once prevents the arrow points from being calculated twice
+            #self.RotArrow.SetDirection(self.RotArrow.Direction + random.uniform(-90,90))
+            #self.RotArrow.SetLength(self.RotArrow.Length + random.randint(-20,20))
+            self.RotArrow.SetLengthDirection(self.RotArrow.Length + random.randint(-20,20),
+                                             self.RotArrow.Direction + random.uniform(-90,90) )
+
+            self.Canvas.Draw(Force = True)
+
+        def HideTest(self, event=None):
+            wx.GetApp().Yield(True)
+
+            self.UnBindAllMouseEvents()
+            Canvas = self.Canvas
+            Canvas.InitAll()