-void wxWindowMac::WarpPointer(int WXUNUSED(x_pos), int WXUNUSED(y_pos))
-{
- // We really don't move the mouse programmatically under Mac.
-}
-
-void wxWindowMac::OnEraseBackground(wxEraseEvent& event)
-{
- if ( MacGetTopLevelWindow() == NULL )
- return ;
-/*
-#if TARGET_API_MAC_OSX
- if ( !m_backgroundColour.Ok() || GetBackgroundStyle() == wxBG_STYLE_TRANSPARENT )
- {
- }
- else
-#endif
-*/
- if ( GetBackgroundStyle() == wxBG_STYLE_COLOUR )
- {
- event.GetDC()->Clear() ;
- }
- else if ( GetBackgroundStyle() == wxBG_STYLE_CUSTOM )
- {
- // don't skip the event here, custom background means that the app
- // is drawing it itself in its OnPaint(), so don't draw it at all
- // now to avoid flicker
- }
- else
- {
- event.Skip() ;
- }
-}
-
-void wxWindowMac::OnNcPaint( wxNcPaintEvent& event )
-{
- event.Skip() ;
+void wxWindowMac::WarpPointer(int x_pos, int y_pos)
+{
+ int x = x_pos;
+ int y = y_pos;
+ DoClientToScreen(&x, &y);
+ CGPoint cgpoint = CGPointMake( x, y );
+ CGWarpMouseCursorPosition( cgpoint );
+
+ // At least GTK sends a mouse moved event after WarpMouse
+ wxMouseEvent event(wxEVT_MOTION);
+ event.m_x = x_pos;
+ event.m_y = y_pos;
+ wxMouseState mState = ::wxGetMouseState();
+
+ event.m_altDown = mState.AltDown();
+ event.m_controlDown = mState.ControlDown();
+ event.m_leftDown = mState.LeftDown();
+ event.m_middleDown = mState.MiddleDown();
+ event.m_rightDown = mState.RightDown();
+ event.m_metaDown = mState.MetaDown();
+ event.m_shiftDown = mState.ShiftDown();
+ event.SetId(GetId());
+ event.SetEventObject(this);
+ GetEventHandler()->ProcessEvent(event);