/////////////////////////////////////////////////////////////////////////////
-// Name: palette.cpp
+// Name: samples/ogl/ogledit/palette.cpp
// Purpose: OGLEdit palette
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-// #pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#endif
#ifndef WX_PRECOMP
-#include <wx/wx.h>
+#include "wx/wx.h"
#endif
-#include <wx/toolbar.h>
+#include "wx/toolbar.h"
#include <ctype.h>
#include <stdlib.h>
EditorToolPalette *MyApp::CreatePalette(wxFrame *parent)
{
- // Load palette bitmaps. MSW-specific bitmaps no
- // longer needed.
-#if 0
- wxBitmap PaletteTool1(_T("TOOL1"));
- wxBitmap PaletteTool2(_T("TOOL2"));
- wxBitmap PaletteTool3(_T("TOOL3"));
- wxBitmap PaletteTool4(_T("TOOL4"));
- wxBitmap PaletteArrow(_T("ARROWTOOL"));
-#else
+ // Load palette bitmaps.
wxBitmap PaletteTool1(tool1_xpm);
wxBitmap PaletteTool2(tool2_xpm);
wxBitmap PaletteTool3(tool3_xpm);
wxBitmap PaletteTool4(tool4_xpm);
wxBitmap PaletteArrow(arrow_xpm);
-#endif
EditorToolPalette *palette = new EditorToolPalette(parent, wxPoint(0, 0), wxDefaultSize,
wxTB_VERTICAL);
palette->currentlySelected = PALETTE_ARROW;
return palette;
}
-