// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-// #pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
canvas->view = (wxView *) NULL;
canvas = (MyCanvas *) NULL;
- wxString s(wxTheApp->GetAppName());
+ wxString s(wxTheApp->GetAppDisplayName());
if (frame)
frame->SetTitle(s);