#ifdef __WXMSW__
#include "wx/msw/private.h"
+#endif
+
+#ifdef __WINDOWS__
#include "wx/msw/missing.h"
#endif
#include "wx/encconv.h"
#include "wx/fontmap.h"
+#include "wx/utils.h"
#ifdef __WXMAC__
#include <ATSUnicode.h>
{
// now do the actual conversion
wxWCharBuffer buf(nLen);
- MB2WC(buf.data(), psz, nLen + 1); // with the trailing NUL
-
- return buf;
+ nLen = MB2WC(buf.data(), psz, nLen + 1); // with the trailing NULL
+ if ( nLen != (size_t)-1 )
+ {
+ return buf;
+ }
}
}
if ( nLen != (size_t)-1 )
{
wxCharBuffer buf(nLen+3); // space for a wxUint32 trailing zero
- WC2MB(buf.data(), pwz, nLen + 4);
-
- return buf;
+ nLen = WC2MB(buf.data(), pwz, nLen + 4);
+ if ( nLen != (size_t)-1 )
+ {
+ return buf;
+ }
}
}
{
ms_wcCharsetName = NULL;
- // VS: we must not output an error here, since wxWindows will safely
+ // VS: we must not output an error here, since wxWidgets will safely
// fall back to using wxEncodingConverter.
wxLogTrace(wxT("strconv"), wxT("Impossible to convert to/from charset '%s' with iconv, falling back to wxEncodingConverter."), name);
//wxLogError(
#ifdef wxHAVE_WIN32_MB2WC
// from utils.cpp
+#if wxUSE_FONTMAP
extern WXDLLIMPEXP_BASE long wxCharsetToCodepage(const wxChar *charset);
extern WXDLLIMPEXP_BASE long wxEncodingToCodepage(wxFontEncoding encoding);
+#endif
class wxMBConv_win32 : public wxMBConv
{
m_CodePage = CP_ACP;
}
+#if wxUSE_FONTMAP
wxMBConv_win32(const wxChar* name)
{
m_CodePage = wxCharsetToCodepage(name);
{
m_CodePage = wxEncodingToCodepage(encoding);
}
+#endif
size_t MB2WC(wchar_t *buf, const char *psz, size_t n) const
{
}
ByteCount byteBufferLen = n * sizeof( UniChar ) ;
#if SIZEOF_WCHAR_T == 4
- ubuf = (UniChar*) malloc( byteBufferLen ) ;
+ ubuf = (UniChar*) malloc( byteBufferLen + 2 ) ;
#else
ubuf = (UniChar*) (buf ? buf : tbuf) ;
#endif
status = TECConvertText(m_MB2WC_converter, (ConstTextPtr) psz , byteInLen, &byteInLen,
(TextPtr) ubuf , byteBufferLen, &byteOutLen);
#if SIZEOF_WCHAR_T == 4
+ // we have to terminate here, because n might be larger for the trailing zero, and if UniChar
+ // is not properly terminated we get random characters at the end
+ ubuf[byteOutLen / sizeof( UniChar ) ] = 0 ;
wxMBConvUTF16BE converter ;
res = converter.MB2WC( (buf ? buf : tbuf) , (const char*)ubuf , n ) ;
free( ubuf ) ;
#ifdef wxHAVE_WIN32_MB2WC
{
+#if wxUSE_FONTMAP
wxMBConv_win32 *conv = m_name ? new wxMBConv_win32(m_name)
: new wxMBConv_win32(m_encoding);
if ( conv->IsOk() )
return conv;
delete conv;
+#else
+ return NULL;
+#endif
}
#endif // wxHAVE_WIN32_MB2WC
#if defined(__WXMAC__)