// store the bitmap parameters
wxBitmapRefData * const refData = new wxBitmapRefData;
refData->m_width = w;
refData->m_height = h;
refData->m_hasAlpha = hasAlpha;
// store the bitmap parameters
wxBitmapRefData * const refData = new wxBitmapRefData;
refData->m_width = w;
refData->m_height = h;
refData->m_hasAlpha = hasAlpha;