// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+#ifndef _WX_GTK_DCMEMORY_H_
+#define _WX_GTK_DCMEMORY_H_
-#ifndef __GTKDCMEMORYH__
-#define __GTKDCMEMORYH__
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-#include "wx/defs.h"
#include "wx/dcclient.h"
-//-----------------------------------------------------------------------------
-// classes
-//-----------------------------------------------------------------------------
-
-class wxMemoryDC;
-
//-----------------------------------------------------------------------------
// wxMemoryDC
//-----------------------------------------------------------------------------
-class wxMemoryDC : public wxWindowDC
+class WXDLLIMPEXP_CORE wxMemoryDC : public wxWindowDC, public wxMemoryDCBase
{
public:
- wxMemoryDC();
+ wxMemoryDC() : wxWindowDC() { Init(); }
+ wxMemoryDC(wxBitmap& bitmap) : wxWindowDC() { Init(); SelectObject(bitmap); }
wxMemoryDC( wxDC *dc ); // Create compatible DC
- ~wxMemoryDC();
- virtual void SelectObject( const wxBitmap& bitmap );
- void DoGetSize( int *width, int *height ) const;
+ virtual ~wxMemoryDC();
// these get reimplemented for mono-bitmaps to behave
// more like their Win32 couterparts. They now interpret
// and everything else as drawing 1.
virtual void SetPen( const wxPen &pen );
virtual void SetBrush( const wxBrush &brush );
+ virtual void SetBackground( const wxBrush &brush );
virtual void SetTextForeground( const wxColour &col );
virtual void SetTextBackground( const wxColour &col );
// implementation
+ wxBitmap GetSelectedBitmap() const { return m_selected; }
wxBitmap m_selected;
+protected:
+ void DoGetSize( int *width, int *height ) const;
+ virtual void DoSelect(const wxBitmap& bitmap);
+ virtual wxBitmap DoGetAsBitmap(const wxRect *subrect) const
+ {
+ wxBitmap bmp = GetSelectedBitmap();
+ return subrect ? bmp.GetSubBitmap(*subrect) : bmp;
+ }
+
private:
+ void Init();
+
DECLARE_DYNAMIC_CLASS(wxMemoryDC)
};
-#endif
- // __GTKDCMEMORYH__
-
+#endif // _WX_GTK_DCMEMORY_H_