self.PopulateList()
# Now that the list exists we can init the other base class,
- # see wxPython/lib/mixins/listctrl.py
+ # see wx/lib/mixins/listctrl.py
self.itemDataMap = musicdata
listmix.ColumnSorterMixin.__init__(self, 3)
#self.SortListItems(0, True)
self.currentItem = 0
- # Used by the ColumnSorterMixin, see wxPython/lib/mixins/listctrl.py
+ # Used by the ColumnSorterMixin, see wx/lib/mixins/listctrl.py
def GetListCtrl(self):
return self.list
- # Used by the ColumnSorterMixin, see wxPython/lib/mixins/listctrl.py
+ # Used by the ColumnSorterMixin, see wx/lib/mixins/listctrl.py
def GetSortImages(self):
return (self.sm_dn, self.sm_up)
def OnRightDown(self, event):
- self.x = event.GetX()
- self.y = event.GetY()
- self.log.WriteText("x, y = %s\n" % str((self.x, self.y)))
- item, flags = self.list.HitTest((self.x, self.y))
+ x = event.GetX()
+ y = event.GetY()
+ self.log.WriteText("x, y = %s\n" % str((x, y)))
+ item, flags = self.list.HitTest((x, y))
if flags & wx.LIST_HITTEST_ONITEM:
self.list.Select(item)
# Popup the menu. If an item is selected then its handler
# will be called before PopupMenu returns.
- self.PopupMenu(menu, (self.x, self.y))
+ self.PopupMenu(menu)
menu.Destroy()