// library without it if you have no use for it - this will result in a
// somewhat smaller and faster operation.
//
-// This is ignored under Win16, threads are only supported under Win32.
+// Threads are only supported under Win32.
//
// Default is 1
//
#define wxUSE_ZIPSTREAM 1
// Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
-// wxUSE_LIBPNG.
+// wxUSE_LIBPNG and wxUSE_GZSTREAM.
#define wxUSE_ZLIB 1
+// Set to 1 to compile wxGzipInput/OutputStream classes. Requires wxUSE_ZLIB.
+#define wxUSE_GZSTREAM 1
+
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
// from wxWindows one.
// wxSystemOptions class
#define wxUSE_SYSTEM_OPTIONS 1
-// wxWave class
-#define wxUSE_WAVE 1
+// wxSound class
+#define wxUSE_SOUND 1
// XML parsing classes. Note that their API will change in the future, so
// using wxXmlDocument and wxXmlNode in your app is not recommended.
// NOW MANDATORY: don't change.
#define wxUSE_DYNAMIC_CLASSES 1
+// Set to 0 for no libmspack
+#define wxUSE_LIBMSPACK 0
+
+
#endif
// _WX_SETUP_H_