Note that some wxGLContext features are extremely platform-specific - its best to check your native platform's glcanvas header (on windows include/wx/msw/glcanvas.h) to see what features your native platform provides.
+\wxheading{Library}
+
+\helpref{wxGl}{librarieslist}
+
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\membersection{wxGLContext::SetCurrent}\label{wxglcontextsetcurrent}
-\func{void}{SetCurrent}{\param{const wxGLCanvas&}{ win}}
+\func{void}{SetCurrent}{\param{const wxGLCanvas\&}{ win}}
Makes the OpenGL state that is represented by this rendering context current with the wxGLCanvas {\it win}.
Note that {\it win} can be a different wxGLCanvas window than the one that was passed to the constructor of this rendering context.
-If { \it RC } is an object of type wxGLContext, the statements { \it RC.SetCurrent(win); } and { \it win.SetCurrent(RC); } are equivalent,
-see \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrentrc}.
+If { \it RC } is an object of type wxGLContext, the statements {\it RC.SetCurrent(win);} and {\it win.SetCurrent(RC);} are equivalent,
+see \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrent}.
+