#include "wx/intl.h"
#include "wx/log.h"
#include "wx/settings.h"
+ #include "wx/stopwatch.h"
#include "wx/dcclient.h"
#include "wx/textctrl.h"
#endif
#include "wx/vector.h"
#include "wx/msw/private.h"
+#include "wx/msw/private/keyboard.h"
#if defined(__WXWINCE__) && !defined(__HANDHELDPC__)
#include <ole2.h>
wxDECLARE_NO_COPY_CLASS(wxMSWListItemData);
};
-#if wxUSE_EXTENDED_RTTI
-WX_DEFINE_FLAGS( wxListCtrlStyle )
-
-wxBEGIN_FLAGS( wxListCtrlStyle )
- // new style border flags, we put them first to
- // use them for streaming out
- wxFLAGS_MEMBER(wxBORDER_SIMPLE)
- wxFLAGS_MEMBER(wxBORDER_SUNKEN)
- wxFLAGS_MEMBER(wxBORDER_DOUBLE)
- wxFLAGS_MEMBER(wxBORDER_RAISED)
- wxFLAGS_MEMBER(wxBORDER_STATIC)
- wxFLAGS_MEMBER(wxBORDER_NONE)
-
- // old style border flags
- wxFLAGS_MEMBER(wxSIMPLE_BORDER)
- wxFLAGS_MEMBER(wxSUNKEN_BORDER)
- wxFLAGS_MEMBER(wxDOUBLE_BORDER)
- wxFLAGS_MEMBER(wxRAISED_BORDER)
- wxFLAGS_MEMBER(wxSTATIC_BORDER)
- wxFLAGS_MEMBER(wxBORDER)
-
- // standard window styles
- wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
- wxFLAGS_MEMBER(wxCLIP_CHILDREN)
- wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
- wxFLAGS_MEMBER(wxWANTS_CHARS)
- wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
- wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
- wxFLAGS_MEMBER(wxVSCROLL)
- wxFLAGS_MEMBER(wxHSCROLL)
-
- wxFLAGS_MEMBER(wxLC_LIST)
- wxFLAGS_MEMBER(wxLC_REPORT)
- wxFLAGS_MEMBER(wxLC_ICON)
- wxFLAGS_MEMBER(wxLC_SMALL_ICON)
- wxFLAGS_MEMBER(wxLC_ALIGN_TOP)
- wxFLAGS_MEMBER(wxLC_ALIGN_LEFT)
- wxFLAGS_MEMBER(wxLC_AUTOARRANGE)
- wxFLAGS_MEMBER(wxLC_USER_TEXT)
- wxFLAGS_MEMBER(wxLC_EDIT_LABELS)
- wxFLAGS_MEMBER(wxLC_NO_HEADER)
- wxFLAGS_MEMBER(wxLC_SINGLE_SEL)
- wxFLAGS_MEMBER(wxLC_SORT_ASCENDING)
- wxFLAGS_MEMBER(wxLC_SORT_DESCENDING)
- wxFLAGS_MEMBER(wxLC_VIRTUAL)
-
-wxEND_FLAGS( wxListCtrlStyle )
-
-IMPLEMENT_DYNAMIC_CLASS_XTI(wxListCtrl, wxControl,"wx/listctrl.h")
-
-wxBEGIN_PROPERTIES_TABLE(wxListCtrl)
- wxEVENT_PROPERTY( TextUpdated , wxEVT_COMMAND_TEXT_UPDATED , wxCommandEvent )
-
- wxPROPERTY_FLAGS( WindowStyle , wxListCtrlStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
-wxEND_PROPERTIES_TABLE()
-
-wxBEGIN_HANDLERS_TABLE(wxListCtrl)
-wxEND_HANDLERS_TABLE()
-
-wxCONSTRUCTOR_5( wxListCtrl , wxWindow* , Parent , wxWindowID , Id , wxPoint , Position , wxSize , Size , long , WindowStyle )
-
-/*
- TODO : Expose more information of a list's layout etc. via appropriate objects (a la NotebookPageInfo)
-*/
-#else
-IMPLEMENT_DYNAMIC_CLASS(wxListCtrl, wxControl)
-#endif
-
-IMPLEMENT_DYNAMIC_CLASS(wxListView, wxListCtrl)
-IMPLEMENT_DYNAMIC_CLASS(wxListItem, wxObject)
-
-IMPLEMENT_DYNAMIC_CLASS(wxListEvent, wxNotifyEvent)
-
BEGIN_EVENT_TABLE(wxListCtrl, wxControl)
EVT_PAINT(wxListCtrl::OnPaint)
END_EVENT_TABLE()
{
m_textCtrl->UnsubclassWin();
m_textCtrl->SetHWND(0);
- delete m_textCtrl;
- m_textCtrl = NULL;
+ wxDELETE(m_textCtrl);
}
}
// Deletes all items
bool wxListCtrl::DeleteAllItems()
{
- return ListView_DeleteAllItems(GetHwnd()) != 0;
+ // Calling ListView_DeleteAllItems() will always generate an event but we
+ // shouldn't do it if the control is empty
+ return !GetItemCount() || ListView_DeleteAllItems(GetHwnd()) != 0;
}
// Deletes all items
m_textCtrl->SubclassWin(hWnd);
m_textCtrl->SetParent(this);
- // we must disallow TABbing away from the control while the edit contol is
+ // we must disallow TABbing away from the control while the edit control is
// shown because this leaves it in some strange state (just try removing
// this line and then pressing TAB while editing an item in listctrl
// inside a panel)
if ( !hWnd )
{
// failed to start editing
- delete m_textCtrl;
- m_textCtrl = NULL;
+ wxDELETE(m_textCtrl);
return NULL;
}
eventType = wxEVT_COMMAND_LIST_DELETE_ITEM;
event.m_itemIndex = iItem;
- // delete the associated internal data
- if ( wxMSWListItemData *data = MSWGetItemData(iItem) )
- {
- const unsigned count = m_internalData.size();
- for ( unsigned n = 0; n < count; n++ )
- {
- if ( m_internalData[n] == data )
- {
- m_internalData.erase(m_internalData.begin() + n);
- delete data;
- data = NULL;
- break;
- }
- }
-
- wxASSERT_MSG( !data, "invalid internal data pointer?" );
- }
break;
case LVN_INSERTITEM:
{
eventType = wxEVT_COMMAND_LIST_KEY_DOWN;
- // wxCharCodeMSWToWX() returns 0 if the key is an ASCII
- // value which should be used as is
- int code = wxCharCodeMSWToWX(wVKey);
- event.m_code = code ? code : wVKey;
+ event.m_code = wxMSWKeyboard::VKToWX(wVKey);
+
+ if ( event.m_code == WXK_NONE )
+ {
+ // We can't translate this to a standard key code,
+ // until support for Unicode key codes is added to
+ // wxListEvent we just ignore them.
+ return false;
+ }
}
event.m_itemIndex =
#ifdef HAVE_NMLVFINDITEM
case LVN_ODFINDITEM:
- // this message is only used with the virtual list control but
- // even there we don't want to always use it: in a control with
- // sufficiently big number of items (defined as > 1000 here),
- // accidentally pressing a key could result in hanging an
- // application waiting while it performs linear search
- if ( IsVirtual() && GetItemCount() <= 1000 )
+ // Find an item in a (necessarily virtual) list control.
+ if ( IsVirtual() )
{
NMLVFINDITEM* pFindInfo = (NMLVFINDITEM*)lParam;
// this is the first item we should examine, search from it
// wrapping if necessary
- const int startPos = pFindInfo->iStart;
+ int startPos = pFindInfo->iStart;
const int maxPos = GetItemCount();
- wxCHECK_MSG( startPos <= maxPos, false,
- wxT("bad starting position in LVN_ODFINDITEM") );
- int currentPos = startPos;
- do
+ // Check that the index is valid to ensure that our loop
+ // below always terminates.
+ if ( startPos < 0 || startPos >= maxPos )
{
- // wrap to the beginning if necessary
- if ( currentPos == maxPos )
+ // When the last item in the control is selected,
+ // iStart is really set to (invalid) maxPos index so
+ // accept this silently.
+ if ( startPos != maxPos )
{
- // somewhat surprisingly, LVFI_WRAP isn't set in
- // flags but we still should wrap
- currentPos = 0;
+ wxLogDebug(wxT("Ignoring invalid search start ")
+ wxT("position %d in list control with ")
+ wxT("%d items."), startPos, maxPos);
}
+ startPos = 0;
+ }
+
+ // Linear search in a control with a lot of items can take
+ // a long time so we limit the total time of the search to
+ // ensure that the program doesn't appear to hang.
+#if wxUSE_STOPWATCH
+ wxStopWatch sw;
+#endif // wxUSE_STOPWATCH
+ for ( int currentPos = startPos; ; )
+ {
// does this item begin with searchstr?
if ( wxStrnicmp(searchstr,
GetItemText(currentPos), len) == 0 )
*result = currentPos;
break;
}
- }
- while ( ++currentPos != startPos );
- if ( *result == -1 )
- {
- // not found
- return false;
+ // Go to next item with wrapping if necessary.
+ if ( ++currentPos == maxPos )
+ {
+ // Surprisingly, LVFI_WRAP seems to be never set in
+ // the flags so wrap regardless of it.
+ currentPos = 0;
+ }
+
+ if ( currentPos == startPos )
+ {
+ // We examined all items without finding anything.
+ //
+ // Notice that we still return true as we did
+ // perform the search, if we didn't do this the
+ // message would have been considered unhandled and
+ // the control seems to always select the first
+ // item by default in this case.
+ return true;
+ }
+
+#if wxUSE_STOPWATCH
+ // Check the time elapsed only every thousand
+ // iterations for performance reasons: if we did it
+ // more often calling wxStopWatch::Time() could take
+ // noticeable time on its own.
+ if ( !((currentPos - startPos)%1000) )
+ {
+ // We use half a second to limit the search time
+ // which is about as long as we can take without
+ // annoying the user.
+ if ( sw.Time() > 500 )
+ {
+ // As above, return true to prevent the control
+ // from selecting the first item by default.
+ return true;
+ }
+ }
+#endif // wxUSE_STOPWATCH
+
}
SetItemState(*result,
m_count = 0;
return true;
+ case LVN_DELETEITEM:
+ // Delete the associated internal data. Notice that this can be
+ // done only after the event has been handled as the data could be
+ // accessed during the handling of the event.
+ if ( wxMSWListItemData *data = MSWGetItemData(event.m_itemIndex) )
+ {
+ const unsigned count = m_internalData.size();
+ for ( unsigned n = 0; n < count; n++ )
+ {
+ if ( m_internalData[n] == data )
+ {
+ m_internalData.erase(m_internalData.begin() + n);
+ wxDELETE(data);
+ break;
+ }
+ }
+
+ wxASSERT_MSG( !data, "invalid internal data pointer?" );
+ }
+ break;
+
case LVN_ENDLABELEDITA:
case LVN_ENDLABELEDITW:
// logic here is inverted compared to all the other messages